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Messages - Dunder Moose

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91
Report In! / Re: Moto Mlango
« on: October 30, 2009, 18:17:14 »
It seems like an inexpert ARG launch, or simple puzzle sight.  We've seen this kind of distraction before in the binary personal messages.

92
SGP Task Force: 7 / Re: SGP: Report - Binary Data
« on: October 27, 2009, 23:56:37 »
So I typed in all of the J signs from theBruce's image and got this.  The differences are noted in red. In other words, if two of them agreed I left it black, the odd one out got red.  Below I compared all the first lines, all the second lines, third and fourth.  Here is the result.  I am still playing with it, but hopefully posting these will make it easier to get some more brains on it. In all cases but one the second sign seemed to be the norm, that is, sharing the most symbols with the other two.

1011010110111101010111110110
1011011001100001101010110101
0001001010111100110011011110
1111111000101001101101101011

1011010110111101010111111010
1011111001101101101110110101
0101001011110000110011010110
0000011100101001100101101011

1010010110011101010100001010
1010111111011111111111111101
0100001011010100110011010110
0000011100001101100101101011

1st Lines
1011010110111101010111110110
1011010110111101010111111010
1010010110011101010100001010

2nd Lines
1011011001100001101010110101
1011111001101101101110110101
1010111111011111111111111101
 
3rd Lines
0001001010111100110011011110
0101001011110000110011010110
0100001011010100110011010110

4th Lines
1111111000101001101101101011
0000011100101001100101101011
0000011100001101100101101011

93
SGP Task Force: 7 / Re: SGP: 04-12-06 GENO-RI K350
« on: October 27, 2009, 22:27:52 »
They just don't make 'em like they used to in 2506 anymore.  Or they just won't have made them like they will have used to.... You get the picture.

94
SGP Task Force: 7 / Re: 07-07-2010 7:07PM
« on: October 27, 2009, 01:31:57 »
What happens in Valhalla?

95
SGP Task Force: 7 / Re: SGP: 04-12-06 GENO-RI K350
« on: October 27, 2009, 01:29:02 »
4-12-06

Is that date significant beyond the probable manufacture date for the Air Handling Unit?

96
SGP Task Force: 7 / Re: J Code
« on: October 27, 2009, 01:23:55 »
Thanks ColdGlider. Good to be here!

97
SGP Task Force: 7 / Re: SGP: Report - Binary Data
« on: October 27, 2009, 01:23:03 »
So the Jotun codes have been following me around too.  I spent a good amount of time with Microsoft Word and control-find/replace to flip the zeroes and ones.  I had an ASCII translator page.  According to that page nothing was in ASCII.  I went Left to Right Top to Bottom, LRBT, TBLR, BTLR, RLTB, RLBT.  Every permutation I could think of, all gibberish.

I gave up on the Morse, because as has been noted, there is no way to know individual character length.

I am interested in how an overlay of the three versions would look.  Perhaps only the dots that are tripled should count.  The other idea I had is that it is indeed Baudot code and comparing the three would give us the missing fifth row.

I'll keep puzzling on it.  I doubt it will shed any light on the glyph mysteries, but if there is something hidden in ODST, like the start of a Reach ARG or something, the binaries seem a promising place to look.

And even if I am wasting my time on this, I can definitely say that my sixty bucks didn't just go to an add-on.  We are all getting our money's worth out of this game and probably thrilling all the level designers by paying such detailed attention to their work.  Even if we don't find anything, maybe we could go to Bungie and cash in on a steaktacular or something. :D

98
SGP Task Force: 7 / J Banner 7
« on: October 25, 2009, 23:12:28 »
There is a J sign that has me puzzled.  In sector 5 there are J signs with code above the J.  Here's a couple looks:

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=98938695

And here's another sign in the same sector

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=98938339

At first I thought it was definitely a Baudot code, but it only has four bits instead of the standard five.  I though it might be Braille, but those are only three deep and two wide.  So, one less than Braille, one more than Baudot.  Is it significant that Baudot's code is based on an earlier code developed by Carl Friedrich Gauss and Wilhelm Weber in 1834?  There is a thank you to the Gauss Ammunition people in the end credits.

I'll keep on working on it.  I wonder if the barrier codes might provide the missing dots in the Baudot somehow?  Has anyone seen any more of these dot images in the other sectors?  And does anyone else have the UNSC Eagle image with Spoiler instead of the picture in your Bungie.net gallery for in game photos?

Here is a web page with a Baudot code key about halfway down.
http://www.diycalculator.com/popup-h-paper.shtml

99
Theorizers / Re: SGP: Thought- Combat
« on: October 25, 2009, 22:53:47 »
Great work Apollo!  I gave up on Mombasa Streets.  It was quite a slog by myself.  I did notice something while I was doing it however, a sign that might reveal something.  I'll go ahead and post it over in the Arkive section. The J banner has a code above it.

Here it is:
http://subculturelifestyle.com/forum/index.php?topic=228.0

100
Theorizers / Re: SGP: Thought- Combat
« on: October 20, 2009, 17:18:45 »
What about the par values at the end of every mission?  I finished Coastal Highway on Legendary with above par score and the box was checked.  Was that just a feelgood, or could achieving par change things in New Mombasa?

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