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21
SGP Task Force: 7 / Re: J Banner 7
« Last post by Imppa on October 02, 2020, 09:24:44 »
Look familiar to anyone? :)

God damn it. I knew this day would come. :D While for the longest time I had decided that it'd only be a decoration with a code-y look, there really is no reason for an artist to use some actual code generator for their props. This seems great! I wonder how much many who worked on ODST still are at Bungie?

I've been having a further look at this area, it's something that has really interested me being a Computer Science student.

Great stuff man! I also study cs - it could be an interesting project to write up something that could really crank through all those different comninations of transforms on this.
22
Report In! / Re: Anyone still around? Because I'm back into this \o/
« Last post by Imppa on October 02, 2020, 09:18:07 »
After 11 long years, it looks like we're finally nearing the end. LLtSGP!

Scat, what are talking about, this is merely a new beginning! ;D

Tepec, you're a monster - what an undertaking! :D I'd love to snag some time to chat you up at some point soon!
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Great work Dashie Jinx, and an admirable first post! In some cases, the connections made in this theory are palpable; in others, my jaded 11 year strong egg-hunting self grows skeptic. Here's my view on each of the Circle/Level relationships.

Mombasa Streets / Circle 1: Limbo
A perfect fit. There's not much to say that isn't obvious here, but I will leave you with the first lines of the Canto that introduces Circle 1:

Quote
Broke the deep lethargy within my head
  A heavy thunder, so that I upstarted,
  Like to a person who by force is wakened;

And round about I moved my rested eyes,
  Uprisen erect, and steadfastly I gazed,
  To recognise the place wherein I was.

True is it, that upon the verge I found me
  Of the abysmal valley dolorous,
  That gathers thunder of infinite ululations.

Obscure, profound it was, and nebulous,
  So that by fixing on its depths my sight
  Nothing whatever I discerned therein.

"Let us descend now into the blind world"

If that ain't a word for word description of what happens to Rookie when he wakes up, I don't know what is.

Tayari Plaza / Circle 2: Lust
This one seems decently cogent, with the mission further developing the relationship between Buck and Dare:

Quote
Romeo: "She ever tell you what she wanted?"
Buck: "No.... never."

I do especially like the connection you made there with the victims of this circle not being able to see their lovers.

Uplift Reserve / Circle 3: Gluttony
It is here where I grow weary, thinking that maybe it is simply a strike of coincidence that things fell into place for the first two levels. I haven't played this level in years, but I can't think of anything very relevant off the top of my head. Yeah, there's dead zebras, but they haven't stuffed themselves to death, they were just killed by the covenant. The giant 3 is definitely something I'd be willing to accept as reference if the 8 other levels fell into place, but alone it could be anything. Hopefully more investigation reveals something about this level. I'd be interested in viewing the maps of Uplift Reserve.


Kizingo Blvd / Circle 4: Greed
Pretty neutral on this one. Yeah, Mickey blowing his way through the covenant defenses is kinda like

Quote
Here saw I people, more than elsewhere, many,
  On one side and the other, with great howls,
  Rolling weights forward by main force of chest.

They clashed together, and then at that point
  Each one turned backward, rolling retrograde,
  Crying, "Why keepest?" and, "Why squanderest thou?"

if you consider the scorpion vs wraith events to be the clashing. As for overall connotations of greed, however, I don't remember anything off the top of my head. Questionable.


Oni Alpha Site / Circle 5: Wrath
The river cross-relation is pretty compelling. Straight out the bag there's an identifying relationship. Everything else, well, not super relatable.

NMPD / Circle 6: Heresy
I got nothing. Really.

Kikowani Station / Circle 7: Violence
Fits decently. First ring is a river, second ring is the suicides who relate to engineer and their (unwilling) suicide. You are indeed the harpy that cuts at them.

Data Hive / Circle 8: Fraud
Shockingly accurate. Circle 8 is divided into 10 ditches, whereas in Data Hive you descend 10 levels. Fraud is clearly a theme in this ODST level, as Vergil notes when you meet the cop - "Hitchhikers may be escaped convicts".

Coastal Highway / Circle 9: Treachery
Don't really see it.

--------------------------------------------------------------------------------------------

There's a lot of stuff that adds up, but there's also a lot that doesn't follow. At points the relationships become exciting, at others they beg too many questions. Now, I do say this as someone who has only done a cursory lookthrough of Dante's Inferno; I lack the depth of knowledge that the composer Joseph Staten would have. It is very well possible that simple allegories exist and we are missing them, and I hope that's true, given how some of these seem to work so well. Parts of this feel great, but we must remain cautious, and ensure we don't find things where they aren't.

Additionally, I would like to posit a co-opting theory: That the internal levels of mombasa streets must be played in a specific order that does relate aptly to the circles. For example, Starting from Mombasa Streets, you may choose to play NMPD first. There's a wealth of different orders you can run the game in. This means we would have to figure out which circle most cogently fits with which circle in a nonlinear fashion.
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>:INTRODUCTION:<

Here's the information that we had going in to this regarding Dante's Inferno: ODST's level "Data Hive" was a very clear homage to Dante's 9 Circles of Hell, as well as the Superintendent subroutine "Vergil" being named after the character from Inferno. We also knew that Sadie's story, as well as the formatting for it, took huge inspiration from Inferno, with the audio logs even being layered in 9 Circles, each consisting of Arcs.

Now, before we begin, I want to clear up some usage of the names Superintendent, Vergil, and Quick To Adjust. This is more common knowledge, but again, not everyone knows.

Superintendent - The Citywide AI of New Mombasa
Vergil - The Superintendent Subroutine written by Dr. Daniel Endesha to help his daughter Sadie while on the streets of New Mombasa.
Quick To Adjust - The Engineer (Huragok) that ends up merging with Vergil at the time of "Data Hive".


>:THE THEORY:<

So, this theory deduces that each mission of Halo 3: ODST actually each represent a Circle of Hell, bar the introduction, which shockingly represents the introduction to Inferno. To get to this conclusion, we removed the first level of the game, "Prepare To Drop," as it wasn't technically fully playable. This left us with nine playable missions starting with Mombasa Streets. Prepare to Drop actually ties to the introduction to Inferno, with the final line before the first canto being "Let us descend now into the blind world."

>:MISSION 1: MOMBASA STREETS<:

While the actual city represents Hell itself, the mission represents Limbo, the very first Circle of Hell. Yeah, now that it's been said out loud it's kind of obvious. To think it stared us all in the face for so long. Anyway, Mombasa Streets is the hub mission of the game, a place in which you return to after a majority of the missions. In Dante's Inferno, Limbo is a land "Struck with grief from a lack of God's presence." This describes the city to a tee. A once bustling metropolis rich with life now void of their original inhabitants - a seemingly barren and hellish concrete jungle.

This is also the first level in which you meet Vergil, mirroring Inferno, where Dante meets Vergil who resides in Limbo. I'd like to take this opportunity to point out that we believe that "Dante" in ODST's story is the player, as opposed to a single character. You'll see why in the next mission detail.

>:MISSION 2: TAYARI PLAZA:<

Tayari Plaza is set immediately after your squad drops into Hell (New Mombasa). After the slipspace event in the city, the air is rife with gusty winds and various bits of small debris. Oddly enough, this level represents the second Circle of Hell: Lust, a land which is described as "contorted and blown about by violent and endless wind, where soul strikes underworld rock."

In this mission's first cutscene, we learn of Gunnery Sergeant Buck's relationship with ONI Agent Dare. This, paired with the wind, makes two ties to the second Circle. After a brief couple of firefights, as you enter into Tayari Plaza itself, Vergil actually says "Attention, lost items can be claimed on Lower Level." While at first glance this is just the game adding ambient city sounds, it is once again Vergil helping the player (Dante) to leave this Circle of Hell. It's also worth noting that Dare's crash site is below street level, referencing "Soul strikes underworld rock."

Finally, you open Dare's pod to find that she isn't there. This is the fourth and final tie to seal the deal, as in the Circle of Lust, the souls cannot gaze on the body of others, just as Buck can't see Dare. Back to Limbo with you!


>:MISSION 3: UPLIFT RESERVE:<

This mission is a bit stuck for ties currently, we have a couple done, but if you think you have something to add, please reply to this post!

Now, the third Circle of Hell is Gluttony, shockingly enough, home to the gluttonous. It is described to be "bombarded with rain, hail and black snow, forming a thick icy sludge". Now, we've struggled a while with this and managed to get next to nothing. Funnily enough, what we got actually comes from that Crazy Marine towards the end of the level, as well as the three dead zebras in the sector before 2nd Platoon's location.

So, let's start with the zebras. There's three of em, and they're all dead. They're also noticeably lacking eye textures. This is likely just an oversight, though. At first they seem to just be set dressing, but that's not the case.

With this in mind, let's talk about the Crazy Marine. He speaks almost entirely in metaphors, as noted by the medic towards the end of his dialogue. In his mad ramble, he refers to the humans being the zebras in this situation, where the Covenant are the lions. This quite clearly shows gluttony with the Covenant being the sinners of this situation.

That's sadly all we have so far for that level, save for there being 3 zebras, a giant number 3 on the wall in sector two of the level, which could be nods to this being the third Circle, or even at a stretch, Cerberus, the 3 headed dog.


>:MISSION 4: KIZINGO BOULEVARD:<

This mission draws parallels to the fourth Circle of Hell: Greed. In this circle, "souls are forced to push large boulders, facing one another and engaging in battle."

Now, you could equate the boulders to being tanks of the Human and Covenant war machine. That's what I did, as it would appear that the links between these Circles and the missions of ODST are about the locale, action and setting, as opposed to the overarching message from Inferno. That role seems to be assigned to Sadie's Story.

Again, rather unfortunately, this where the ties end for this mission. There must be more that we haven't found, so please leave a reply if you have anything!


>:MISSION 5: ONI ALPHA SITE:<

This one is as in your face as you could possibly get, and is very straight forward. This mission is in link with the fourth Circle of Hell: Anger.

In this Circle, the "wrathful and sullen are engaged in combat with each other on the surface of the river Styx, where the bodies of sullen are at the bottom." Most of you will have noticed before I finished that sentence that you are literally fighting above a river. Once the bridge detonates, the wrathful and sullen (Covenant) bodies litter the bottom of the river.

The rest of the mission bares no resemblance from what I can tell, but I have yet to replay this mission properly. I'll update this section in the replies once I have done so.


>:MISSION 6: NEW MOMBASA POLICE DEPARTMENT HQ (NMPD HQ):<

This mission relates you and your team to "heretics and false teachers." You guessed it. This Circle is Heresy. Why are you heretics? Because you, my good sir, don't believe in the Covenant's holy teachings. In fact, you actively fight against it, and teach yourself that they are wrong. You're a false teacher too, and the dead bodies of the police officers remain inside of burning buildings - quite literally "burning stone coffins", as described in Inferno.

You finish the mission, and return to your schedule of Covenant and Limbo, before heading to the next mission down in Circle 7.


>:MISSION 7: KIKOWANI STATION:<

Kikowani Station, or Circle 7, represents Violence. This one is my favorite reference of the lot, just because of how well thought out it is.

In this Circle of hell, any who have attempted or committed suicide are reborn as trees that are under constant attack from harpies with the faces of women, given permission to speak only when they bleed. If you've been following the audio logs, you'd know that a group of six Engineers give their life so that Quick To Adjust could be free. That's why they're the ones who committed suicide in this scenario. You? You're the harpy, flying around in your banshee, killing all of the Engineers atop their trees (Buildings). Shockingly enough, a banshee is typically a female spirit, so that's where the female face comes into it.

While writing this, I also believe that because they're only allowed to speak when they bleed, that's why you can find Engineers Glyphs in the final tunnel. Probably a long shot, but worth noting.


>:MISSION 8: DATA HIVE:<

Data Hive in itself is actually a metaphor for Dante's Inferno, but in this theory, it represents Circle 8: Fraud.

This is single-handedly represented by the NMPD Officer who, assuming you have all 29 audio logs up to this point, is a treacherous POS when you enter the room with Dr. Daniel Endesha's body. That's about it for this level, though if you want to find out more about how this level represents all of Inferno, do some Googlin'. It's a good read! If you have more you'd like to add, just reply to this post!


>:MISSION 9: COASTAL HIGHWAY:<

Okay, this one is another short one, but still super valid and interesting. The final Circle of Hell: Treachery.

This Circle is comprised of four types of people. The first is the Betrayers of Kin. As Inferno obviously has religious connotations, we can use that here. Quick to Adjust is a betrayer of the Covenant Faith. While it is questionable as to whether Quick to Adjust ever believed in the first place, it is undisputed that he represents a betrayer of kin here.

Next is the Betrayers of Benefactors. This represents the Covenant's mistreating of the Engineers, a race enslaved when they would willingly have helped the Covenant, what, with being a gullible species after all. The Engineers only wanted to help, damn it!

The last two, I admit I have nothing for. These are "Betrayers of Country" and "Betrayers of Guests".


>:CONCLUSION:<

Thank you for taking the time to read this. As always, this is nothing but a theory, and a developing one at that. PLEASE, I know I've said it a lot, but if you have any more comments or things you'd like to add, then reply to this topic with it! Any and all contributions are welcome! I personally will be adding more to this thread as time passes and I find more out.

Huge thank you to Dinosaurtnt333, Scatcycle, WS Bob Ross and MLG Noises, as well as the Rocket Sloth Discord for your various inputs into this topic. It's super interesting, and this is just the surface.

Keep It Clean.
25
SGP Task Force: 7 / Re: J Banner 7
« Last post by oscarandjo on August 25, 2020, 13:18:21 »
I've been having a further look at this area, it's something that has really interested me being a Computer Science student.

It looks like some interesting avenues have been explored already.

  • The punch card theory is interesting as punch cards have 12-rows and so do the 3 banners when stacked on top of eachother.
  • 7-bit or 8-bit encoded binary values are an interesting theory as each banner of 112 values is divisible by 7 and 8. If this is the case, what techniques have been used on the text to "encrypt" it? Caesar Ciphers? XOR? Enigma Machine? There's no limit on the complexity that could have been used for the ciphers.
  • Braille seems less and less plausible the more I look into it. Braille characters are typically 2x3, but the banners are each 4-high, making 2x4 braille characters. Some 8-bit Braille conversions exist online, but these appear to be very niche. One thing that might not have been explored is how braille is affected by differences in language, I can see that New Mombasa is supposed to be based in Kenya. Has anyone investigated how languages like Swahili affect Braille encoding? I see there have been attempts to standardise Braille characters, but there are still some individual language quirks. https://en.m.wikipedia.org/wiki/International_uniformity_of_braille_alphabets


There are useful tools that could simplify the process of checking out different encoding techniques to help crack this challenge that did not exist when this thread was first made.

One of the most versatile and easy to use is CyberChef. This is a handy code cracking tool created by the UK's GCHQ. You can access it at https://gchq.github.io/CyberChef/

Here are some pointers for getting started with CyberChef:

You will want to use the transcribed banners from ColdGlider a few posts back http://www.gruntspajamas.com/forum/index.php?topic=228.msg12195#msg12195. You can arrange these in any way you see fit, then enter them into CyberChef.

The easiest way is to paste the banners into a text splitting tool like https://onlinetexttools.com/split-text, remove any line breaks so it's all on one line, and set the text split length (7 or 8 bits).

In CyberChef add the "From Binary" recipe to convert this input into text. After this a number of further "recipes" can be used to try to decode the message. An interesting technique is called "Magic", which tries a series of transformations and looks for how this affects the Entropy (a lower entropy score means it closer resembles natural language).

One disadvantage of CyberChef (which should be fixed in a future update with the addition of a "Byte Length" option) is that it expects 8-bit binary segments. This means if you have 6 or 7 bit splits you will need to pad them with zeroes at the beginning to make 8-bit segments.
Eg: 101010 111111 would need to be padded to 00101010 00111111 to make 8-bit segments.

I hope this makes sense and helps people get started into using different code cracking techniques. CyberChef has loads of techniques, the vast majority I have not yet explored. If you find anything worthwhile, you should be able to share a link which contains your input, "recipe", and output. This should make sharing any discoveries easier.
26
Report In! / Re: Anyone still around? Because I'm back into this \o/
« Last post by oscarandjo on August 24, 2020, 21:42:20 »
FYI your discord username doesn't seem to work.
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Theorizers / QTA XII VI, Dante's Inferno, and Hollow Men - The Ultimate Theory
« Last post by Scatcycle on August 24, 2020, 01:24:54 »
Before I begin, yes I am crazy. But bear with me, and maybe, just maybe, I'm on to something.

I. Introduction

A. QTA XII VI
The ancient engima. The puzzle that was thought to be solved, but only came back again, staring us in the face, as if goading us. Originally thought to have concluded as a QuickTime Application trailer for Halo: Reach that released on December 6th, it actually was present as a string of text on armor in Reach, which led us to believe that we were not fully done with this badge yet. CIA has recently noted that Vergil the engineer was originally named "Quick To Adjust", which is also a valid candidate for the text. Moving past the text for now, SGP OG Tepec mentioned to me that one of his friends at Termacious Trickocity theorized about the XII VI meaning Canto XII Verse 6 of Dante's Inferno. Now, why Dante's Inferno? We are already well aware of the parallels and allegory between ODST and Dante's Inferno; if the hell of Mombasa Streets isn't symbolic enough, Data Hive's descent of the 9 levels seals the deal.

Canto XII is the beginning of Circle 7. Now, before we go any further, I want to make clear that the integrity of this theory is not hinged on this interpretation of QTA XII VI. I had actually already come to Circle 7 through my own conclusions after reading The Hollow Men, which will be explored later. This means that there are two potential pointers toward Circle 7 (Ring 1 and 3, the beginning and end), which makes this whole thing a little bit less of a stretch. Looking at the 6th verse of the Canto, we find this text:

Quote
My Sage towards him shouted: "Peradventure
Thou think'st that here may be the Duke of Athens,
Who in the world above brought death to thee?

To me, "Who in the world above brought death to thee?" sounds like something the many of us would ask about the dead Elites of New Mombasa. While I don't think QTA is particularly important to this easter egg, especially given how we've already identified more than one valid option, I personally imagine it to be "Question to Ask" or "Question to Answer". The question is of course is who brought death to the elites - the conclusion to the verse referred to by XII VI.

B. The Hollow Men
We are also well aware of the parallels between TS Eliot's The Hollow Men and ODST. To further emphasize this, Marty O'Donnell just posted the following on his twitter in response to RocketSloth and Tepec's revitalization of ODST's mystery:

Quote
Is it time to unravel the mystery from the land of cactus?

It is clear from this that our previous work on the relationship between ODST and Hollow Men was significant. Now, however, we have something to focus on: Cactus Land. Here's the first segment of Hollow Men's 3rd movement which references the Cactus Land:

Quote
This is the dead land
This is cactus land
Here the stone images
Are raised, here they receive
The supplication of a dead man's hand
Under the twinkle of a fading star.

It's been compared to the Squidhenge before, and I'm pretty confident in saying Joseph Staten is well aware of the connection here. I mean, Stone images raised, dead man's hand, and twinkling of fading star...



But we started our journey in Dante's World, did we not? Under what circumstances could this entirely different poem be related? Well, let's work backwards.

C. Circle 7 Ring 3
There is a place in Dante's Inferno that heavily resembles a "cactus land", being described as:

Quote
A great Plain of Burning Sand scorched by great flakes of flame falling slowly down from the sky... The Blasphemers (the Violent against God) are stretched supine upon the burning sand... the Sodomites (the Violent against Nature) run in circles... the Usurers (the Violent against Art, which is the Grandchild of God, as explained in Canto XI) crouch huddled and weeping

---------------------------------------

Blasphemers = Elites
Sodomites = Covenant Camps
Usurers = Engineers

The blasphemers are self explanatory: elites that failed in achieving the great journey; a halo was destroyed. They become officially blasphemous later when the great schism occurs, but a San'Shyuum even decrees Thel Vadamm's failure as "Heresy" - the shoe fits. They now lay dead upon the ground.

The sodomites are also pretty self explanatory. The covenant wreaks havoc upon the city, glassing the planet (nature). They are quite unruly, bringing much damage to the world. The covenant packs of New Mombasa roam the streets in circles, looking for prey.

The Usurers are the Engineers, weeping over their slain brethren. Dante notes that "he does not recognize them, but each has a heraldic device emblazoned on a leather purse around his neck". Wikipedia says this about heraldic devices: A heraldic badge, emblem, impresa, device, or personal device worn as a badge indicates allegiance to, or the property of, an individual or family. Now here's the kicker: The Huragok were created by Forerunners, who were created by the Precursors. This makes the Huragok grandchildren of the precursors. And who are the precursors? They're the ultimate god figure in the Halo Universe, as far as I'm aware.

---------------------------------------

I have no doubt that the Cactus Land refers to the Squidhenge. Working backward, we can say that Mombasa Streets (Ring 3) is the end destination of the journey that QTA XII VI begins. We began by asking the question "Who in the world above brought death to thee?" and we concluded by visiting the Squidhenge and learning that the Elites were killed by the covenant because they were blasphemers. The Sad Mono Glyph mourns their fate.

II. Development
A. How does it all come together?
I have just presented a wealth of information and relationships with a fair bit of cross-linkage, but now it's time to really iron out a map. The most obvious thing we can say about Hollow Men III and Circle 7 Ring 3 is that Hollow Men specifically relates to the Squidhenge whereas Circle 7 Ring 3 is more of a bigger picture of Mombasa Streets. This is why I propose the relationship of:

Dante's Inferno -> Level
The Hollow Men -> Locale

The third ring's description lets us know that we need to be in Mombasa Streets, and the third movement of The Hollow Men lets us know that we need to be in the Squidhenge. This is one possible relationship, but of course it is fallible if Ring 1 and Movement 1 don't line up in any realistic way, for example. This is where the leg-work comes in. Through scrutinization of the passages in these two works, we can develop a road map that should take us throughout Halo 3: ODST.

B. Action Plan
How do we activate the easter egg, you might ask. After I mentioned that parts of the structure of Sadie's Story reflects the structure of Dante's Inferno (Audiologs 19-21 are labelled as Circle 7 Arc 1, Circle 7 Arc 2, and Circle 7 Arc 3), CIA suggested the playing of audiologs as a mechanism for the game to recognize. To bring this whole thing together, we need to identify the 3 relevant locations that reflect Dante's 7th circle and Hollow Men's 3 movements, playing audiologs 19-21 at each one respectively. Ignoring the details of Hollow Men and Rings 1/2, one probably imagines the 3 unique places of Mombasa Streets: Circular Glyph, Tri Glyph, and Mono Sad Glyph. Do these correlate with the structures governed by Hollow Men and the Rings, I don't know, does it matter, I don't know. But I've developed a framework that allows us to pursue this easter egg through an avenue that brings together all our past investigations into one esemplastic mass.


III. In Closing
Those of you who know me understand that I'm a sucker for insane theories that are more often than not just fantasies. The good news is that when an easter egg remains unsolved for 11 years, those crazy theories might just be the ones shaking things into place! While the exact technical details of this easter egg may not line up with the technical approach used in this theory, I believe that the relationships investigated here are still significant and will be helpful in the ultimate solution to this easter egg. I encourage everyone to explore the two works The Hollow Men and Dante's Inferno to develop your own theories. The more crazy stuff we try, the more likely we are to solve this thing! No stone unturned.

28
Report In! / Re: Anyone still around? Because I'm back into this \o/
« Last post by Scatcycle on August 23, 2020, 22:29:13 »
After 11 long years, it looks like we're finally nearing the end. LLtSGP!
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Report In! / Anyone still around? Because I'm back into this \o/
« Last post by VsH Tepec Fett on July 25, 2020, 15:28:10 »
Hey there!

I started to get back into this when they announced ODST (and including firefight) would come to MCC PC, notably because it could help us using softwares like Assembly to look into the code and find some missing pieces to the unsolved puzzles you guys worked so hard on.
But before that, I've been thinking of two things:
1. I needed a clearer view of the facts, and many images here are now dead links and all,
2. I'd like to show at least a glimpse of all the work that has already been done here,
3. I'd like to try to lead some people to get into this quest, even 10 years later!

So, I've been working on a few things:
1. I remade a higher-res version of the New Mombasa streets map that we can actually zoom in and all to navigate (it's about 3k*3k px)
2. I used this map to pinpoint every glyphs location and every dead elite bodies
3. With the help of some fellow friends from Halo Creation, we took screenshots of _all_ the complex glyphs we could find (160, excluding the 106 "simple Ys").
4. I sorted all the glyphs and stuff
5. I'm writing a document to sum up many observations, linking to many investigations over here.
6. I'm working on a video with some cool content creators to talk about all that.

Here's an imgur Gallery (which is hidden for now, please don't share it just yet that is still all WIP) with the higher res map, the glyphs and dead elites locations, and the full list of the "complex glyphs": https://imgur.com/a/BJoo7TB

Hope it'll bring a smile to some of you, and I'd be really happy to talk again with some of you about all this and what you're up to in a near future!

P.S.: If you're using Discord, add me (Tepec Fett#9999)!
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BOBs / Re: Tip of the Spear BOB Hunt (MAJOR UPDATE)(Solved)
« Last post by Imppa on February 11, 2020, 07:46:47 »
Aah, new findings (or closures) at SGP! What a time to be alive!

Good to see you alive too Scat, or that you were half a year ago!  ;D
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