Author Topic: Pelican/Phantom sling shotting WIP  (Read 2559 times)

Vandal

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Pelican/Phantom sling shotting WIP
« on: February 12, 2011, 18:40:24 »
I have been tampering around with my beloved Concussion Rifle and cowbell, now if you move them to the side they will attempt to move back into position and will end up doing the same thing again and again getting further each time. With the Pelican if it hits something it acts like a solid object like it does on New Alexandria and the Phantom just goes right through it

Now this is what my idea is, the Pelican outside exodus: what if we do this little trick and have another person inside it and maybe get past that nifty little barrier next to it. Or we use armour lock as either hits said person and it could;
1) push them into the wall
2)launch them flying

I also tried trapping the pelican on Tip Of The Spear between the trees but have had no success and that is why this topic is in WIP  :-[

Oh and I have also had a lot of fun launching guests/Kat into space out of the map with a warthog and my beloved CR
Flying is learning how to throw yourself at the ground and miss.

When Russian troops got into Berlin in WWII whenever the street they were going down was barricaded, it took them 2 hours and 15 minutes to get through, 2 hours laughing hysterically and 15 minutes tearing the barricade down.

Scatcycle

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Re: Pelican/Phantom sling shotting WIP
« Reply #1 on: February 12, 2011, 18:49:51 »
So... this is what I could make out of this thread:

You have an odd attraction towards a weapon, and like to shoot pelicans and phantoms.

Erm... Anyways, barriers are elastic. They require extreme force to get past. But extreme force comes at a price. Slamming into something = dead. Extreme force up means fall to death.
And you can only armor lock if you are on something. You cannot fly through the air while armor locking.

But if you meant something else please say it more clearly.

Also is this OG or Hornet?

I feel it

Vandal

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Re: Pelican/Phantom sling shotting WIP
« Reply #2 on: February 12, 2011, 22:04:13 »
So... this is what I could make out of this thread:

You have an odd attraction towards a weapon, and like to shoot pelicans and phantoms.

Erm... Anyways, barriers are elastic. They require extreme force to get past. But extreme force comes at a price. Slamming into something = dead. Extreme force up means fall to death.
And you can only armor lock if you are on something. You cannot fly through the air while armor locking.

But if you meant something else please say it more clearly.

Also is this OG or Hornet?



OG

the Phantoms/Pelicans move very quickly, I even got hit by one and had my body launched flying, now if we do it with armour lock it may make the User survive, earlier I had been messing with a warthog out of the map and had myself AL on top of the gun whilst I had a guest shoot it with my CR and I got launched instead of being splattered
Flying is learning how to throw yourself at the ground and miss.

When Russian troops got into Berlin in WWII whenever the street they were going down was barricaded, it took them 2 hours and 15 minutes to get through, 2 hours laughing hysterically and 15 minutes tearing the barricade down.

Phantasm 08

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Re: Pelican/Phantom sling shotting WIP
« Reply #3 on: February 13, 2011, 17:51:14 »
So... this is what I could make out of this thread:

You have an odd attraction towards a weapon, and like to shoot pelicans and phantoms.

Erm... Anyways, barriers are elastic. They require extreme force to get past. But extreme force comes at a price. Slamming into something = dead. Extreme force up means fall to death.
And you can only armor lock if you are on something. You cannot fly through the air while armor locking.

But if you meant something else please say it more clearly.

Also is this OG or Hornet?



OG

the Phantoms/Pelicans move very quickly, I even got hit by one and had my body launched flying, now if we do it with armour lock it may make the User survive, earlier I had been messing with a warthog out of the map and had myself AL on top of the gun whilst I had a guest shoot it with my CR and I got launched instead of being splattered

Scat's right, you can't armor lock if you're not standing on something solid.  And if you DO stand on something solid, you'll stick to it no matter what, until the lock goes down.
01010000 01101111 01110011 01110100 00100000 01101000 01101111 01100011 00101100 00100000 01101110 01101111 01101110 00100000 01100101 01110010 01100111 01101111 00100000 01110000 01110010 01101111 01110000 01110100 01100101 01110010 00100000 01101000 01101111 01100011 00101110

Scatcycle

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Re: Pelican/Phantom sling shotting WIP
« Reply #4 on: February 13, 2011, 17:58:42 »
BTW, This thread belongs in the Reach WIP.
I feel it

Vandal

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Re: Pelican/Phantom sling shotting WIP
« Reply #5 on: February 13, 2011, 18:49:58 »
So... this is what I could make out of this thread:

You have an odd attraction towards a weapon, and like to shoot pelicans and phantoms.

Erm... Anyways, barriers are elastic. They require extreme force to get past. But extreme force comes at a price. Slamming into something = dead. Extreme force up means fall to death.
And you can only armor lock if you are on something. You cannot fly through the air while armor locking.

But if you meant something else please say it more clearly.

Also is this OG or Hornet?



OG

the Phantoms/Pelicans move very quickly, I even got hit by one and had my body launched flying, now if we do it with armour lock it may make the User survive, earlier I had been messing with a warthog out of the map and had myself AL on top of the gun whilst I had a guest shoot it with my CR and I got launched instead of being splattered

Scat's right, you can't armor lock if you're not standing on something solid.  And if you DO stand on something solid, you'll stick to it no matter what, until the lock goes down.

Not actually. I had a guest shoot the warthog at the bottom that I was armour locking on and it catapulted me above Sword Base, I just didn't land
Flying is learning how to throw yourself at the ground and miss.

When Russian troops got into Berlin in WWII whenever the street they were going down was barricaded, it took them 2 hours and 15 minutes to get through, 2 hours laughing hysterically and 15 minutes tearing the barricade down.

Phantasm 08

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Re: Pelican/Phantom sling shotting WIP
« Reply #6 on: February 13, 2011, 19:31:59 »
Ah, I see.  My bad.

Well, if that's the case, we could try it with lighter objects than a warthog, too.  Say, a barricade?
01010000 01101111 01110011 01110100 00100000 01101000 01101111 01100011 00101100 00100000 01101110 01101111 01101110 00100000 01100101 01110010 01100111 01101111 00100000 01110000 01110010 01101111 01110000 01110100 01100101 01110010 00100000 01101000 01101111 01100011 00101110

Scatcycle

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Re: Pelican/Phantom sling shotting WIP
« Reply #7 on: February 13, 2011, 19:38:05 »
Ah, I see.  My bad.

Well, if that's the case, we could try it with lighter objects than a warthog, too.  Say, a barricade?
I don't think surviving the blast is much of a problem, I think surviving the fall is. Jetpack?
I feel it

Vandal

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Re: Pelican/Phantom sling shotting WIP
« Reply #8 on: February 13, 2011, 22:45:12 »
Ah, I see.  My bad.

Well, if that's the case, we could try it with lighter objects than a warthog, too.  Say, a barricade?
I don't think surviving the blast is much of a problem, I think surviving the fall is. Jetpack?

Tis impossible, it is however possible to land an hope for the best, crouching may cause survival or landing on a slanted surface
Flying is learning how to throw yourself at the ground and miss.

When Russian troops got into Berlin in WWII whenever the street they were going down was barricaded, it took them 2 hours and 15 minutes to get through, 2 hours laughing hysterically and 15 minutes tearing the barricade down.