Author Topic: We zombified a cop!  (Read 10938 times)

nightcrafter27

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We zombified a cop!
« on: February 13, 2011, 23:44:52 »
SCAT AND I JUST ZOMBIFIED A COP!!!!!

More info to come soon!

-Scat-
Could'a had more info than that Night... xD

On Mombasa Streets, we resurrected an Elite at the Tri Glyph, nothing happened.

We then moved to the Kinzingo Boulevard flashback, the gauss cannon. To get to the cannon, you need to go through a door an into the building, and up the stairs. We saw grunts on the first floor, so we tried to resurrect them. I don't think it worked but Night says he saw one fall. I will look at this.

We then moved on and saw a lone cop (dead, of course). We betrayed for grenades, then stepped back. We threw the grenades. We run forward after the explosions die down. THE COP IS STANDING UP! I melee it after a few seconds and it faces the other way, like elites usually do.

It stood up as long as elites usually do. We zombified a cop.

Out of excitement we tea bagged and shot the roof and did 1080s. After our miniature party, we moved up the stairs and found TWO dead cops next to eachother. "Hell yes!" we think.
We plant the grenades and throw our own.

They both stand up. We have zombified cops.

Another anomaly: When we were moving elites to the tri glyph, I hit one, and it instantly stood up. Night did not see this though. This proves that it is either damage, or a sweet spot that zombifies these beings.

Getting pics now.c
« Last Edit: February 14, 2011, 00:36:16 by Scatcycle »
ODST is all about switches, isn't it?

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Scatcycle

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Re: WE DID IT!!!!
« Reply #1 on: February 14, 2011, 00:35:43 »
Could'a had more info than that Night... xD

On Mombasa Streets, we resurrected an Elite at the Tri Glyph, nothing happened.

We then moved to the Kinzingo Boulevard flashback, the gauss cannon. To get to the cannon, you need to go through a door an into the building, and up the stairs. We saw grunts on the first floor, so we tried to resurrect them. I don't think it worked but Night says he saw one fall. I will look at this.

We then moved on and saw a lone cop (dead, of course). We betrayed for grenades, then stepped back. We threw the grenades. We run forward after the explosions die down. THE COP IS STANDING UP! I melee it after a few seconds and it faces the other way, like elites usually do.

It stood up as long as elites usually do. We zombified a cop.

Out of excitement we tea bagged and shot the roof and did 1080s. After our miniature party, we moved up the stairs and found TWO dead cops next to eachother. "Hell yes!" we think.
We plant the grenades and throw our own.

They both stand up. We have zombified cops.

Another anomaly: When we were moving elites to the tri glyph, I hit one, and it instantly stood up. Night did not see this though. This proves that it is either damage, or a sweet spot that zombifies these beings.

Getting pics now.
I feel it

Scatcycle

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Re: We zombified a cop!
« Reply #2 on: February 14, 2011, 01:07:12 »
Got the pictures! You can see them here, but I will also attach them.







As you can see, if you shoot him, red blood comes out.

More info: The grunt did not actually stand up, but I think it went through the zombifying process. After 5-6 seconds, it spazzed. This may have also happened to the brute we tried to zombifie.

These were all done on legendary.
« Last Edit: February 14, 2011, 01:24:28 by Scatcycle »
I feel it

Phantasm 08

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Re: We zombified a cop!
« Reply #3 on: February 14, 2011, 02:43:28 »
The spazzing is normal.  You can see people's bodies do the same thing in multiplayer.  I think it might be lag or something, but I've seen bodies bounce in Halo 3 & ODST campaign, and multiplayer and firefight (respectively).  It's not a new phenomenon.
01010000 01101111 01110011 01110100 00100000 01101000 01101111 01100011 00101100 00100000 01101110 01101111 01101110 00100000 01100101 01110010 01100111 01101111 00100000 01110000 01110010 01101111 01110000 01110100 01100101 01110010 00100000 01101000 01101111 01100011 00101110

Scatcycle

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Re: We zombified a cop!
« Reply #4 on: February 14, 2011, 02:45:33 »
The spazzing is normal.  You can see people's bodies do the same thing in multiplayer.  I think it might be lag or something, but I've seen bodies bounce in Halo 3 & ODST campaign, and multiplayer and firefight (respectively).  It's not a new phenomenon.
I've seen this. But this was different. And after 5-6 seconds?
I feel it

Pulse Cloud

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Re: We zombified a cop!
« Reply #5 on: February 14, 2011, 12:32:11 »
So can we say it's just a bug?
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Imppa

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Re: We zombified a cop!
« Reply #6 on: February 14, 2011, 12:36:33 »
The spazzing is normal.  You can see people's bodies do the same thing in multiplayer.  I think it might be lag or something, but I've seen bodies bounce in Halo 3 & ODST campaign, and multiplayer and firefight (respectively).  It's not a new phenomenon.
I've seen this. But this was different. And after 5-6 seconds?
Does happen.

Anyway, excellent work guys! It's good to see process on these matters even after such a long time!  :)

It makes sense though, since it was pretty weird that it only affected Elites...Even so, why do only these cops and Elites stand up so easily? And if the Grunts and Brutes never will stand up, what is it that makes the Cops and The Elites so special? These questions should get an answer and placed in an updated version of the ZombiElites Guide.

Again, well done!

So can we say it's just a bug?
Practically this still doesn't prove it completely, since other bodies still cannot be resurrected. This does, however, prove it a BIT, since it makes the Elites less important. :P
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Scatcycle

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Re: We zombified a cop!
« Reply #7 on: February 14, 2011, 14:05:54 »
I want to say it's a bug, but what kind of coding would allow them to stand up! It just doesn't make sense! Why would they give an elite any more coding then coordinates and a 3D model?

Well, guess we can't call it the zombielites guide anymore...

The next step is find an alive cop, killing him, and ressurecting him. I think this would be easiest on...
Woah.

DATA HIVE! Lets resurrect the cop that tries to kill you!
I feel it

Phantasm 08

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Re: We zombified a cop!
« Reply #8 on: February 15, 2011, 00:30:26 »
The spazzing is normal.  You can see people's bodies do the same thing in multiplayer.  I think it might be lag or something, but I've seen bodies bounce in Halo 3 & ODST campaign, and multiplayer and firefight (respectively).  It's not a new phenomenon.
I've seen this. But this was different. And after 5-6 seconds?

I've seen grunt corpses pop p and shift after I've been nowhere near them for a minute or more.
01010000 01101111 01110011 01110100 00100000 01101000 01101111 01100011 00101100 00100000 01101110 01101111 01101110 00100000 01100101 01110010 01100111 01101111 00100000 01110000 01110010 01101111 01110000 01110100 01100101 01110010 00100000 01101000 01101111 01100011 00101110

Scatcycle

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Re: We zombified a cop!
« Reply #9 on: February 15, 2011, 00:39:10 »
The spazzing is normal.  You can see people's bodies do the same thing in multiplayer.  I think it might be lag or something, but I've seen bodies bounce in Halo 3 & ODST campaign, and multiplayer and firefight (respectively).  It's not a new phenomenon.
I've seen this. But this was different. And after 5-6 seconds?

I've seen grunt corpses pop p and shift after I've been nowhere near them for a minute or more.
Ok, me and Nigh will double check this just to be sure.
I feel it

nightcrafter27

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Re: We zombified a cop!
« Reply #10 on: February 15, 2011, 00:51:20 »
The spazzing is normal.  You can see people's bodies do the same thing in multiplayer.  I think it might be lag or something, but I've seen bodies bounce in Halo 3 & ODST campaign, and multiplayer and firefight (respectively).  It's not a new phenomenon.
I've seen this. But this was different. And after 5-6 seconds?

I've seen grunt corpses pop p and shift after I've been nowhere near them for a minute or more.
Ok, me and Nigh will double check this just to be sure.

I too have seen it in multiplayer in Halo 3. What I want to do is see if this glitch is some code that got passed on through multiple games. If not, then it may be something special.
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Re: We zombified a cop!
« Reply #11 on: February 15, 2011, 18:54:42 »
And if the Grunts and Brutes never will stand up, what is it that makes the Cops and The Elites so special?

Maybe because you only ever see a couple of Cops alive, but the corpses we have resurrected are always of already dead bodies and never ones we have killed ourselves. May I say that I am intrigued as to why you went zombifying alone and as to what made you head to the Gauss Cannon, Either way I must say well done

Maybe we can attempt to Zombify dead Civilians  @:
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Imppa

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Re: We zombified a cop!
« Reply #12 on: February 15, 2011, 19:00:05 »
And if the Grunts and Brutes never will stand up, what is it that makes the Cops and The Elites so special?

Maybe because you only ever see a couple of Cops alive, but the corpses we have resurrected are always of already dead bodies and never ones we have killed ourselves. May I say that I am intrigued as to why you went zombifying alone and as to what made you head to the Gauss Cannon, Either way I must say well done

Maybe we can attempt to Zombify dead Civilians  @:
What are you talking about "went zombifying alone"? ???
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Scatcycle

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Re: We zombified a cop!
« Reply #13 on: February 15, 2011, 23:03:54 »
And if the Grunts and Brutes never will stand up, what is it that makes the Cops and The Elites so special?

Maybe because you only ever see a couple of Cops alive, but the corpses we have resurrected are always of already dead bodies and never ones we have killed ourselves. May I say that I am intrigued as to why you went zombifying alone and as to what made you head to the Gauss Cannon, Either way I must say well done

Maybe we can attempt to Zombify dead Civilians  @:
What are you talking about "went zombifying alone"? ???
Me and night went together... :O

We didn't kill the grunts and brute either, they are placed there at the start of the map. What would be intriguing, though, is to see if they spawn alive, and then fall.

And me and Twizted tried zombifying reach Civs but it didn't work.

Since we can't get into that space, because of doors, this map will finally come in handy:


I feel it

Pulse Cloud

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Re: We zombified a cop!
« Reply #14 on: February 16, 2011, 17:19:10 »
And me and Twizted tried zombifying reach Civs but it didn't work.

You've also tried zombifying ODST Cops and failed.
Maybe we should try again. And again. And again.



What did you do to zombify ODST Cops? Did you use more grenades?
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