Halo Reach > Work-In-Progress (Halo: Reach)

WIP - Guide - Out of Map techniques and note-worthy areas

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Pulse Cloud:
Index:
    General techniques:
        - Dropship technique
        - Pan-cam
        - Forge: Teleporter technique
        - Forge: Machine Gun technique

    Map-specific techniques:
        - Winter Contingency:
            - ????
        - Sword Base:
            - Vandal's method of climbing SB
            - ????
        - Nightfall:
            - Jumping at the end of the level
            - ????
        - Tip of the Spear:
            - Banshee trick
            - ????
        - Long Night of Solace:
            - Before boarding the Sabre, jump on top of Pelican on Concussion Rifle spawn (Countdown) and Armor Lock
            - ????
        - Exodus:
            - Flying to the side where the Falcons fly
            - ????
        - New Alexandria:
            - The Pelican/Phantom technique
            - ????
        - The Package:
            - The Four Banshees
            - ????
        - The Pillar of Autumn:
            - Being launched by the Scarab
            - Holdout: Armor Locking on top of Phantom
            - ????
        - Lone Wolf:
            - ????

    Note-worthy areas:
        - Winter Contingency:
            - Inside the Zealot Fight Cutscene's area
            - ????
        - Sword Base:
            - ????
        - Nightfall:
            - ????
        - Tip of the Spear:
            - The big UNSC ship which name I don't remember
            - "Toy" vechicles
            - ????
        - Long Night of Solace:
            - Flying a Seraph
            - ????
        - Exodus:
            - The Purple Room
            - ????
        - New Alexandria:
            - Accessing the level's last cutsene building
            - Accessing the level's floor
            - ????
        - The Package:
            - The Tribute Room
            - Getting out of the Tribute Room, inside the Core
            - ????
        - The Pillar of Autumn:
            - Getting to the Mac Cannon early
            - ????
        - Lone Wolf:
            - ????



Please add more techniques and cool places so we can have some new content.

Scatcycle:
Note worthy Areas:

Exodus: Checkpoint Bravo, you jetpack out of the map (Pulse you showed me this before) and walk the path in which you came on falcons.
If you go far enough, there is the place where you see brutes attack marines and civilains. It's just a shady platform. If you go in there, there are rooms for them to spawn. One of these rooms has a door, and if you go next to the door, a purple light shines on you and everything looks purple. I believe something is behind this door so I will look at it in theater.

LNoS: The turret that shoots seraphs is classified as a warthog turret. You can get up there by jumping up the railing or doing the Dropship glitch. Me and Nade went up today. We stood next to it, and it said "Hold X to enter Warthog Turret". It blows up too.

Way of getting out:
On when you enter the final zone (two marines should be against the door as you go out,), turn left. Grenade jump over the rail and jump down to the lower platform. Grenade jump over that rail and jump out of the map. You can wander around, and if you time a jump right with sprint, you can bypass the death barrier and go to the bottom of the map. The far away scarabs are still far away, but are higher then you.

Scatcycle:
How to get out of Exodus:
Note - You must have Jetpack
After Chekpoint Bravo, you will take a journey on Falcons and end up on a beach with two turrets, that you must turn on to end the mission. Do not turn on these turrets. Instead, look out to the bay. You should see a city on the other side. Follow the shore going right.  You may pass a wraith on the way. Once at the end of the beach, on the right side, you must jetpack up onto the rocks above. Do not jetpack to the highest rock. Jetpack to the second highest rock. Now restore your jetpack. Saving as much fuel as you can, jetpack up to the tallest rock, and quickly made your way to the edge, and jetpack over the water. You want to do this quickly because there is a death barrier. You have to jetpack past the water, onto the next rocks. Now, you are free to go anywhere.

To reach the purple room, keep following the shore. You should eventually hit a barrier. Once you hit that barrier, look the opposite way of the bay, and you should see a building. Jetpack up the the building. Once in it, while on the building, start walking the direction you came (where the turrets are). While still on the building, you should see a room. Go into the room. Stand next to the door, and have your buddy kill  you. Congrats, now whenever you are near that door, you turn purple.

Phantasm 08:
This technically isn't out of the map, but it does bypass the checkpoint for the cutscene on Winter Contingency. After Checkpoint Bravo, when you are in Visegrad, approaching Dr. Sorvad's body, rather than going through the door and towards the body, go to the very end of the hallway. You can crouch jump onto one of the data modules there, and then jump from there to the top of the fence wall. From there, you can jump down and into the control room and explore. This location can be an easy opportunity to glitch a cinematic, if you have a teammate playing that you can kill.

Rather than crouch jumping, you can stand on a buddy's head and do a double jump to get on the fence. It's a tad bit easier to do.

Pulse Cloud:
Updated with stuff I knew from the top of my head.
Please share stuff you know so we can start writing this!


> How great would it be if we had a capture card...

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