Halo Reach > BOBs

Enyclopedia BOBtannica

(1/6) > >>

ColdGlider:
The purpose of this topic is to keep a list of the known BOB spawns. their SGP-assigned BOB IDs, and their in-game coordinates.
Links to resources (confirmation videos, Bungie File Share media, etc) appear with the corresponding BOB spawn ID, when available.

SGP BOB IDs utilize "MAN Codes".  These are in the format M-A-N where:

M = the mission number in which the BOB is found:
1Noble Actual2Winter Contingency3ONI: Sword Base4Nightfall5Tip of the Spear6Long Night of Solace7Exodus8New Alexandria9The Package10The Pillar of Autumn11Lone Wolf
Note: This numbering is consistent with Bungie's campaign level achievement descriptions.  For example, the "KEEP IT CLEAN" achievement description "Killed 7 Moa during the 2nd mission of the Campaign" refers to Winter Contingency.

A = code specifying the area of the mission in which the BOB can be found.  In most cases, this is either:

* S:  Mission Start (after the start of the mission and before Rally Point Alpha.
* A:  After Rally Point Alpha and before Rally Point Bravo
* B:  After Rally Point Bravo
"Provisional" BOBs are BOBs that have been reported, but not yet fully tested by the SGP or assigned an offical BOB ID.  These are indicated by an "X" in this position.  Provisional BOB IDs are intended to be replaced later and dropped from regular use.

It is common among our BOB hunters here to pronounce the area letters using the NATO phonetic alphabet.  Thus, 6-B-01 would be pronounced "Six Bravo One" and 4-S-01 would be pronounced "Four Sierra One".

N = sequence number to make codes unique when multiple BOB spawns exist in the same area.

Winter Contingency (7 Spawn Areas / 7 Spawn Points)

2-W-02
Location: Western Complex, Building labeled "2"
Spawning Coordinates: [missing - go get 'em!]

2-W-B5
Location: Western Complex, Building labeled "B5"
Spawning Coordinates: 395.865, 166.261, -18.944

2-W-07
Location: Western Complex, Building labeled "7"
Spawning Coordinates: 414.259, 171.520, -19.611

2-E-B5
Location: Eastern Complex, Building labeled "B5"
Spawning Coordinates: 483.180 100.828, -24.100

2-E-06
Location: Eastern Complex, Building labeled "6"
Spawning Coordinates: 485.087, 94.664, -24.575

2-N-07
Location: Northern Complex, Building labeled "7"
Spawning Coordinates: 513.407, 223.890, -35.359

2-N-ST
Location: Northern Complex, "storeroom" area behind broken wall in northwest corner
Spawning Coordinates: [missing - go get 'em!]

[Video Guide] by HomerSPC, YouTube 2011.10.08
Official SGP Video "Halo: Reach - BOB Guide - Winter Contingency" by ColdGlider and Homerspc - Shows all 7 spawns!

ONI: Sword Base (2 Spawn Areas / 2 Spawn Points, each of which has 8 appearance variants)

3-B-01
Location: Random Elite Type in White Armor outside ONI Base before Hunters

[Confirmation Video] by SecretGlyphProject, 2011.10.24

Confirmations:

* "If It Bleeds..." 2011.10.22 [Game Info]
3-B-02
Location: Random Elite Type in White Armor inside ONI Base

Nightfall (3 Spawn Areas / 3 Spawn Points)

4-S-01
Location: Spawns near broken bridge in first major silo area.

[Video] by Scatcycle01, 2011.04.22
Shows spawn location

4-A-01
Location: Spawns on roof of building B5 in pumping station area (same area from "Waterfront" Firefight map.)

4-B-01
Location: Spawns on small bridge in hydro plant (same area as "Powerhouse" multiplayer map.)

Tip of the Spear (2 Confirmed Spawn Areas / 4 Confirmed Spawn Points / 1 Unconfirmed Spawn Area)

5-S-01
Location:  On top of a rocky ledge just after the Warthogs are dropped at the beginning of the mission.

[IN-GAME FILM CLIP] Courtesy of Phantasm2008

[Video] by MLGLegendary, 2011.04.12
Nice job done here, although I'm not sure about the statement that you also have to kill a normal elite at the beginning of the level to get the Golden Opportunity challenge.

5-B-01
BOB spawn 5-B-01 has three spawning variants. 

The variant spawn points were collectively known by the Reach Secrets group as the "Spire BOB":

--- Quote from: http://www.bungie.net/fanclub/377930/Forums/posts.aspx?postID=49729937 ---There is an agressive BoB with a Fuel Rod right after crashing your Falcon into the sheild around the Spire. This BoB has many spawns around (and maybe even in) the Spire, but he always seems to make a run for the Spire at some point, making him even harder to kill in time.
--- End quote ---

The variants (1.1, 1.2, and 1.3) are numbered in order of proximity to your starting point at Rally Point Bravo; therefore, it is best to search for the BOB in the same order.

5-B-1.1
Location:  In the middle of the rocks immediately ahead of your Falcon's crash location.

[IN-GAME FILM CLIP] Courtesy of ColdGlider

5-B-1.2
Location:  Just outside of the rock tunnel entrance which leads up to the rocky plateau containing a generator during Invasion matches on the "Spire" multiplayer map.

[Confirmation Video] by SecretGlyphProject, 2011.11.06

[IN-GAME FILM CLIP] Courtesy of ColdGlider

5-B-1.3
Location:  On the rocky plateau containing a generator during Invasion matches on the "Spire" multiplayer map.

[IN-GAME FILM CLIP] Courtesy of ColdGlider

5-X-01
THIS SPAWN HAS NOT YET BEEN DOCUMENTED TO OCCUR IN-GAME, ALTHOUGH ITS EXISTENCE HAS BEEN CONFIRMED BY BUNGIE.
Location: Unknown!!!

SGP Member Lord Friendship received a reply (through Urk) from Niles Sankey (Lead Mission designer for Reach) on the HBO forums on 12/16/2011 (link)


--- Quote from: Niles Sankey ---Dear Lord Friendship,

I took a little time to look into the case of the missing Gold Ranger Elite. It’s been a while since I’ve looked at these scripts. At first I thought there was (as you suggest in your post) a bug that prevented Bob from spawning 25% of the time. At the top of the script I noticed the random value assigned to the spawn variable was set to a value ranging between 1-4. The script was then evaluating this variable but there was were only three values it was checking for: 1-3. This confused me at first but then someone (thanks Dom!) pointed out that the last function checks for a value greater than or equal to 3. So basically the likelihood that Bob will spawn in the final area is 50% and the other two are 25% each. Also, it should be noted that the three Bobs that spawn in your lower screenshot are all controlled by the same spawning function but this particular Bob squad (even a single AI is referred to as a squad) has three starting locations that the engine randomly chooses from.

In any case, it appears that the script is working as designed and I don’t see any reason why Bob wouldn’t be spawning in.

All of that being said, it would appear that you have not identified one of the locations of Bob in this mission. According to the scripts and the object placements in the level editor, there is one more place that he should be spawning. On the other hand, with the amount of time you’ve put into the game, I can’t believe you wouldn’t have seen him unless there is a bug preventing it. Ahhh, the mysteries of life.

Thanks for posting your question. I hope this reply was at least somewhat interesting. :)

Niles
--- End quote ---

SGP Discussion thread.

Long Night of Solace (3 Spawn Areas / 5 Spawn Points)

6-S-01 ("The Beach BOB")

This spawn has three variant spawn points (1.1, 1.2, and 1.3) are numbered in order of proximity to Mission Start.

6-S-1.1
Location: Top of the hill exiting the first drop pod encounter area.

[Video Guide] by LordFriendship, 2011.09.06
LordFriendship has done a LOT of research on this BOB Spawn.  He's the current "Beach BOB" expert!

6-S-1.2
Location: Bottom of the hill exiting the first drop pod encounter area, near a mobile UNSC barrier.

6-S-1.3
Location: At the pier where the wraith spawns, next to the Launch Facility.

6-B-01
Location: Corvette's Bridge, operating controls.  Found during the objective "Proceed to the Bridge", after allowing the Pelican to land during Rally Point Bravo.  

[Confirmation Video] by SecretGlyphProject, 2011.10.24

Confirmations:

* "If It Bleeds..." on 2011.10.22 by Insane Monx. [Game Info]
* "If It Bleeds..." on 2011.10.22 by Nox [Game Info]
6-B-02
Location: Same area as the Firefight map "Corvette" when you visit it a second time after the pelican lands and you storm the bridge.

Exodus (3 Spawn Areas / 3 Spawn Points)

7-A-01
Location: Banshee which boosts between outside buildings on way to second building.

[Confirmation Video] by SecretGlyphProject, 2011.10.06
CG's video confirmation that this BOB awards the "Golden Opportunity" daily challenge.

[IN-GAME FILM CLIP] Courtesy of Scatcycle

7-B-01
Location: Banshee which appears during Falcon gunner sequence

[Confirmation Video] by SecretGlyphProject, 2011.10.24

[IN-GAME FILM CLIP] Courtesy of Scatcycle

--- Quote from: Scatcycle ---Here is a clip of the BOB, but unfortunately, the wings were not damaged in the clip. This means we can't watch it go into the ocean. If someone can damage it and get a clip, it would be nice.

--- End quote ---

7-B-02
Location: Banshee which appears at end of level when moving close to bridge. (Area from firefight map)

[Confirmation Video] by SecretGlyphProject, 2011.10.10
CG's video confirmation that this BOB awards the "Golden Opportunity" daily challenge.

[IN-GAME FILM CLIP] Courtesy of ColdGlider
Shows the flight path of the BOB, from spawn to automatic death.

New Alexandria (2 Spawn Areas / 2 Spawn Points)

8-S-01
Location: Banshee which spawns next to the Vyrant Telecom Tower (containing Club Errera).  Exact spawn trigger unknown.

Confirmed 2011.11.13 to grant Golden Tree City challenge.  Confirmation video pending.

[Video] by BungieProVideo, 2011.01.25
Shows spawn point and destruction

[Video] by Moose0012, 2011.01.20
Good guide, showing direct path and altitude to lock.

[Video] by Helltech, 2011.01.19
Video claims spawn occurs after 5 minutes, which is probably untrue (see Moose's video above where it spawns after 4 min.)

8-S-02
Location: Banshee which spawns behind the mission start landing platform.  Known on Halocreation as "4ème BOB".

[Forum Guide] at www.halocreation.org (French)

Confirmed 2011.11.13 to grant Golden Tree City challenge.  Confirmation video pending.

Lone Wolf (1 Spawn Area / 1 Spawn Point)

11-O-01
Location: Spawns with energy sword in a squad containing Elite Generals after a set number of kills (36, per Lord Friendship).

[Video] by Lord Friendship, 2011.05.16
Lord Friendship kills the BOB on Heroic.

Imppa:
O.o
Wow.
THIS is science! THIS is SGP!
;D

Lord Friendship:
Nice work here.

I can confirm the provisional Spire BOB on ToTS.  If you'd like, I can put some videos in my file share showing this, I think I have two.  There are at least three spawn locations for him, I forgot to save one.

I can say with about 80% confidence that there is never a BOB on LNoS when you first come to the hangar.  The only "evidence" I've ever seen that such a BOB exists is a zoomed-in picture of a BOB in the hangar, which more than likely is the BOB that appears when you return to defend the bomb.  I spent a great deal of time looking for this early Hangar BOB to no avail.  In any case, you should know that the weighting on the LNoS BOBs seems to be different than other levels.  In other words, on other levels if there are 3 BOBs in the level, each one has about a 1/3 chance of appearing.  On ToTS it seems like there's a 45% chance you'll get a Bridge BOB, a 45% chance you'll get a Beach BOB, and only about 10% that you'll get the Hangar BOB.  Makes this one very difficult to nab.  That's just based on my observation though, and you would need more evidence to back this up.

Do you need more information on the later levels?  There are 3 BOBs on The Package: One in the courtyard, one inside Sword Base (I call this one "Emo BOB" and I show how you can get him here), and one that drops while defending Halsey's lab.  And before anyone says it, there is no Banshee BOB on The Package.  That comment is from the mission designer for The Package, so I think he knows what he's talking about.

There are 2 BOBs on PoA that I know of: One far and to the right when you first get to the Boneyard area, and another far and to the right where the Scorpion spawns in Invasion.

And of course, there's one BOB on Lone Wolf, the sword wielding one.  Hate that guy.

If you need videos of any of these, let me know.  Unfortunately, they'll be old first-generation videos (where I died a LOT) so it'll be quite a trudge to fast-forward to the applicable portions.

Pulse Cloud:

--- Quote from: Lord Friendship on October 26, 2011, 13:36:19 ---%

--- End quote ---
Oh god, what I terrible idea I've just had.

If you've ever played Final Fantasy XII you probably know the Zodiac Spear - the ultimate weapon in the game.
Basically, you can find it hidden in one specific chest which disappears and becomes forever unavailable if you open any of the four "Forbidden Chests", which are completely regular chests spread across the world, i.e., you won't know you've just screwed yourself over until you go hunt the Spear and notice the epic chest is missing and then you smash your room's wall against your face (or you know which chests are the forbidden ones and you avoid them at all costs - usually in a second playthrough after your 100+ hours first playthrough lol).

The developers had half a conscience, though, so they created another chest with the Zodiac Spear, but instead of a 100% chance of containing one (like the first chest in case you didn't open one of the forbidden chests), it had a 0.1% chance of spawning a Zodiac Spear (and it didn't disappear after you got a Spear from it, i.e., you could theoretically eventually get an infinite amount of Zodiac Spears), which pretty much meant "lol you know it can be there, but it won't - u mad?".


Now, there was one very clever guy that found a way to turn the 0.1% chance of finding a ZS into a 100% chance without any kind of cheating.
It exploited the PlayStation 2's pre-programmed list of random numbers, which was used by the developers of the game for every randomness-affected event.
Basically, you just had to go to a place, turn the PS2 off, do a couple of actions and then make the character attack itself automatically.
If you had noticed one of the patterns, for example, «a 5 hit combo after 82-84 hits», then you were GUARANTEED that the Zodiac Spear would spawn.

> Here is the guide if you'd like to learn more.



Now, I don't know if the X360 has a pre-programmed list of random numbers, but if it does... well, I think you can guess what I'm thinking: there's a way to assume deterministic control over BOB spawning.
It may be incredibly hard (I have no idea how the guy found out how to do it with the Spear), but it IS possible.

A very interesting lecture about how random numbers are so damn hard to create and why they can be so awesome (the lecturer is amazing, too - I've watched all his lectures):
Lecture 28: Random Numbers - Richard Buckland UNSW (2008)

Scatcycle:
Pulse, I don't think that this method will work on BOBs. It appears that the chance to get the 0.1% is not actually random at all. You cannot exploit something that is truly random. The programmed list of random numbers is NOT random. It does not fit the criteria. Using the butterfly effect, or a pattern, to get a certain random number, and having it work every time, is not random.

I would think that Microsoft would realize this and make an actual random number code.

Navigation

[0] Message Index

[#] Next page

Go to full version