Author Topic: SGP: List of In-Game Occurrences of OST Songs (WIP)  (Read 2534 times)

ColdGlider

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SGP: List of In-Game Occurrences of OST Songs (WIP)
« on: November 24, 2009, 08:07:33 »
This is a Work-In-Progress: A List of the ODST Official Soundtrack songs with where they occur in the game.  The current focus is on which songs appear in Mombasa Streets (CM:MS) and which do not.

If you wish to contribute, please reply with the name of the song, it's location, and preferably a link to a video which proves the occurrence.

Codes
CM:PD = Campaign Mission: Prepare to Drop
CM:TP = Campaign Mission: Tayari Plaza
CM:UR = Campaign Mission: Uplift Reserve
CM:KB = Campaign Mission: Kizingo Blvd.
CM:OA = Campaign Mission: ONI Alpha Site
CM:NH = Campaign Mission: NMPD HQ
CM:KS = Campaign Mission: Kikowani Stn.
CM:DH = Campaign Mission: Data Hive
CM:CH = Campaign Mission: Coastal Highway
CM:MS = Campaign Mission: Mombasa Streets
FF:CD = Firefight Mission: Crater
FF:LP = Firefight Mission: Lost Platoon
FF:RP = Firefight Mission: Rally Point
FF:SZ = Firefight Mission: Security Zone
FF:AS = Firefight Mission: Alpha Site
FF:WW = Firefight Mission: Windward
FF:CT = Firefight Mission: Chasm Ten
FF:LE = Firefight Mission: Last Exit
FF:CN = Firefight Mission: Crater (Night)
FF:RN = Firefight Mission: Rally (Night)

Disc: 1
1. Overture
Opening Credits (from beginning, duration 1:35)
Main Menu (from 1:45, with themes in a different order and the addition 1:43 of "Asphalt and Ablution")

2. The Rookie
3. More Than His Share
4. Difference For Darkness
5. The Menagerie
6. Asphalt and Ablution
7. Traffic Jam
8. Neon Night
9. The Office of Naval Intelligence

Disc: 2
1. Bits and Pieces
2. Skyline
3. No Stone Unturned
4. One Way Ride
5. The Light At The End
6. Data Hive
7. Special Delivery
8. Finale
::o:-:-:o:-:o:o:o:oo:oo:-:oooooo:o:ooooooo:ooo:oooo:-:oooooo:o:ooooooo::

Kenji

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Re: SGP: List of In-Game Occurrences of OST Songs (WIP)
« Reply #1 on: November 24, 2009, 09:35:44 »
so all of the music isnt on all of the discs... does anyone know how to get ALL the music I would love to have it!
...this coffee sucks.

Imppa

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Re: SGP: List of In-Game Occurrences of OST Songs (WIP)
« Reply #2 on: November 24, 2009, 10:43:55 »
Misspelling in the title. :)
Sadly I don't have the soundtrack CDs, but can they be found somewhere in the internetz?

Apollo Doom

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Re: SGP: List of In-Game Occurrences of OST Songs (WIP)
« Reply #3 on: November 24, 2009, 15:17:47 »
Its for sale on iTunes, thats where I got it.

Imppa

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Re: SGP: List of In-Game Occurrences of OST Songs (WIP)
« Reply #4 on: November 24, 2009, 16:27:13 »
AaA, thanks.

Scatcycle

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Re: SGP: List of In-Game Occurrences of OST Songs (WIP)
« Reply #5 on: November 24, 2009, 16:36:54 »
couldnt we get the songs by looking in hex or something? im not big on that stuff but it oculd work. But would that be modding, which youve stated you dont like?
I feel it

ColdGlider

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Re: SGP: List of In-Game Occurrences of OST Songs (WIP)
« Reply #6 on: November 24, 2009, 17:33:54 »
"looking in hex", as you put it, would be a pale shadow of what is known as hacking.  (A true hack would be to modify the ODST code in a clever way to allow the use of Phantoms, for example.)  It's likely a violation of multiple Terms of Service agreements if not illegal.  It's at least legally actionable.  And it's very, very unsporting. 

It would be somewhat like finding your Christmas presents before Christmas and peeling back the wrapping paper to see what they were- you wouldn't be able to have the presents yet, you'd just know that you might be able to receive them at the right time.  To put it plainly, it's cheating.

The SGP has indeed grown to encompass many things beyond its initial purpose, which was to unlock the mystery of the in-game glyphs without cheating.  I don't intend to expand our little cove to make a home for filthy pirates, shameless hackers, or rogue hardware modders. 

Do you like the music of Halo3: ODST?   Yeah?  Know the guy who wrote most of it?  When asked what he thought about people who posted entire soundtracks on YouTube, his answer was something like "those people are dead to me."  And do you really want to piss off "the dancing guy"?

Besides, if you really want to decode hex for the sake of Halo 3: ODST just look at the background of this wallpaper that Pulse Cloud provided links to in his recent post.  On the right side is a block of gray text labeled "> RESP CODE:".  Guess what that is?  HEX! 

And before anyone makes a post about "howz do i reed teh hex codez?", the answer is: figure it out! (that's the true spirit of the SGP right there, btw.)
::o:-:-:o:-:o:o:o:oo:oo:-:oooooo:o:ooooooo:ooo:oooo:-:oooooo:o:ooooooo::

Scatcycle

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Re: SGP: List of In-Game Occurrences of OST Songs (WIP)
« Reply #7 on: November 24, 2009, 17:50:24 »
ok
I feel it

thebraino

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Re: SGP: List of In-Game Occurrences of OST Songs (WIP)
« Reply #8 on: November 28, 2009, 03:06:56 »
Worst case scenerio and all...
Bungie counted on the same thing as the 'hayabusa' helmet to happen again, so they use any leftover space to drive the hackers into a hide and seek game..just so bungie still makes them work, lol.
The worst case part? What if bungie intended for the hex to be looked into? O_o
(?)Dun dun duunnnnn(?)
« Last Edit: April 24, 2011, 19:14:55 by Phantasm 08 »

ColdGlider

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Re: SGP: List of In-Game Occurrences of OST Songs (WIP)
« Reply #9 on: November 28, 2009, 07:12:36 »
As far as Bungie responding to the Hayabusa debacle... my little hypothesis is that they did two things:

1)  "So you wanna look at hex codes, huh?  Well here ya go, kids!"
2)  "Well if we don't put the easter egg logic on the game disc, they won't be able to find it will they?"

If you're familiar with how the Recon armor is unlocked and you also consider the ubiquity of network communication with Bungie servers while you play ODST (stats, photos, Intel menu) the second item isn't such a great leap of possibility.  Personally, I think it would be spectacular if they did it that way.


« Last Edit: November 28, 2009, 09:11:36 by ColdGlider »
::o:-:-:o:-:o:o:o:oo:oo:-:oooooo:o:ooooooo:ooo:oooo:-:oooooo:o:ooooooo::

thebraino

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Re: SGP: List of In-Game Occurrences of OST Songs (WIP)
« Reply #10 on: November 28, 2009, 07:21:32 »
Lol, yeah, that'd be great.
I think it's still on the disc (hypothetically), bucause as you said, unlocking recon isn't on the disc; however, the recon armor itself is.
I remember early on, a hacker got his copy to have the recon as well as the flaming chest piece, and posted a video.
You're second point brings up why the Task Forces are such a good idea! Having xxxx/xxxx gamerscore gets you: (O_O) when you jump through o.O + O.O + O.o hoops in the right order, lol.

nightcrafter27

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Re: SGP: List of In-Game Occurrences of OST Songs (WIP)
« Reply #11 on: May 21, 2010, 22:25:15 »
I set out to take a chunk out of this, and here are the clips I got. These were captured across MS and CM:TP. MS clips are labled by the district they were found in. I've attached only a couple of the clips.

Note: D8D@E was recorded after a Covenant encounter.

Here are the rest
http://www.mediafire.com/?sharekey=91ec1d010640e865c79b87b207592a1cb42e144097699f27e0df9cf70014d53f
« Last Edit: May 21, 2010, 22:33:18 by nightcrafter27 »
ODST is all about switches, isn't it?

Check out Project //Grim!

ColdGlider

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Re: SGP: List of In-Game Occurrences of OST Songs (WIP)
« Reply #12 on: May 22, 2010, 02:23:44 »
Thanks for jumping on this, Crafter!  Thanks also for specifying the difficulty levels in your filenames... very nice work.

I've downloaded all of your clips for comparison.  I'll report back when I have them mapped.  If you already mapped them to what the OST tracks are, please post; otherwise I'll do it.

Thanks again!!!
::o:-:-:o:-:o:o:o:oo:oo:-:oooooo:o:ooooooo:ooo:oooo:-:oooooo:o:ooooooo::

nightcrafter27

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Re: SGP: List of In-Game Occurrences of OST Songs (WIP)
« Reply #13 on: August 10, 2012, 20:05:18 »
I'd like to reboot this search, but to approach it from a different angle. I suggest employing a sort of "music genome" technique similar to what Pandora does for their music suggestions, identifying the unique sounds and features for each section of the OST. For those of you who have listened to the OST, you will have no doubt noticed that each song is split into multiple, distinct sections, almost as if each section was it's own song. Another aspect to note is that (in my experience) the 'Superintendent Shuffle' hardly ever plays the sections from the same song. If we can come up with an easy way of identifying each section, this project will become so much easier, and players won't just be saying "The music changed in Squidhenge," they will be saying "The music changed from the second section of Deference for Darkness to the first section of The Menagerie!"

Here's the first few songs:

1 Overture
   S1 0:00
      Starts with rain
      Orchestra, slow background
      Solo violin, slow melody
   S2 1:55
      Ambiance
      Ear piercing noise every once and a while, "spaceship" sound
      Soft 'knocking' sound
   S3 2:44
      Piano
      Orchestra
      Fast high melody in beginning, multiple instruments
      Transitions to repetitive, 'clockwork' melody, middle range
      Slow background orchestra
   S4 3:50
      Fast transition
      Percussion heavy
      Low strings provide slow melody/harmony
      High strings come in, continue melody
      Echo snare
      
2 The Rookie
   S1 0:00
      Low strings, mostly stay on same note
      Echo snare
      Mid-high strings come in, slow melody
      Piano intermittent, sometimes jazzy riffs
   S2 1:41
      Low strings, like S1
      Heavy percussion
      High strings providing harmony
      Cymbal transition
      Low strings play sparse bass line
      Mid-high strings play moderately paced melody
      High strings move to fast, repetitive melody
      Low strings play almost chromatic ascending line
      High strings crescendo a very tense chord/ear piercing noise
   S3 3:07
      Ambiance
      Disjointed instruments occasionally playing ODST 'theme' (Sax, violin, guitar, etc.)
      Doppler effect synth sounds
      Echoing beeps
      Transitions to different ambiance
      Repeating 'knocking'
      fade transition to S4
   S4 4:59
      Echo/muted percussion
      Low choir providing harmony, slow chord changes
      Transition to high strings providing harmony/chords, choir providing bass line
      Brief transition to short string chord

3 More Than His Share
   S1 0:00
      Percussion
      Echo bass, repetitive bass line
      Synth chords/harmony
      Mid-high strings play slow melody
      Melody moves to low-mid strings
      Soloist singer begins high slow melody
      Fade transition to brief ambiance
      Echo beeps
      Bass and percussion return
      Bass stops
      Echo percussion
   S2 3:13
      Percussion
      Fast 'tinkling'
      Choir or synth providing low background harmony
      Percussion cuts away and low, fast, electronic sounding bass cuts in
      Transitions immediately afterward to percussion and tremolo synth
      Cuts back to percussion and fast bass
      Heavy drum hits, tinkling starts
      Back to percussion and tremolo synth
      Changes to Heavy drums and low choir
      Cuts back to percussion and fast bass
      Back to percussion and tremolo synth
      Heavy drums and low choir
   S3 5:06
      Low strings, slow melody
      High strings, occasional long notes
      Ends. Short
« Last Edit: August 10, 2012, 20:57:43 by nightcrafter27 »
ODST is all about switches, isn't it?

Check out Project //Grim!

Nader

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Re: SGP: List of In-Game Occurrences of OST Songs (WIP)
« Reply #14 on: August 11, 2012, 02:31:28 »
http://www.youtube.com/watch?v=Uta7ujswLUw&list=PLB046F8A9AF20D0DA&feature=plpp_play_all

Every OST for EVERY game over 150 for FREE on this youtube playlist