Author Topic: SGP: Summary of SGPs Findings by Imppa  (Read 1826 times)

Imppa

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SGP: Summary of SGPs Findings by Imppa
« on: March 30, 2010, 17:17:53 »
[This has been for some time in the Group forum, but I needed a place where EVERYONE could see it.:P]

________

SGP has been passionately working on mysteries for some time now. We have some cases here...Interested?

I present you: The Summary of SGPs Findings!

Now, before I start, I must say that there are no discoveries, or any revealed secrets: it's all theorizing.
But boy, just what kind of theorizing it is!
Mysteries

Glyphs
The glyphs are the things Secret Glyph Project was originally founded for. They show up in various places, some of them being more common, others more rare and intriquing. They are unique in Halo lore, and they are drawn by the engineers.  The meaning of the glyphs has not been fully undestood yet, and they could possibly hold some kind of mystery within them.
We are WORKING on a FAQ for Glyphs, but it is not near to complete. Therefore, I have made a little summary of all the Glyphs seen in ODST.
The most commons Glyphs; let us call them A and B glyphs. As said, they are the most common ones, seen near Waypoints and inside supply caches. There only these two "normal" glyphs; others similar looking ones are the rotated versions of these.
Simple glyphs: The ones seen near Dead Elites. Contain only the Glowing Y-shape, without any other symbols.
These are the...normal glyphs, shall we say. The following ones are more rare, some that only apper in one certain place.
A variation of B glyphs is SI[SuperIntendent] B Glyph. Same as The B glyph, expect that one of the symbols is replaced with an SI face. Found in the Plaza similar to Tayari Plaza and near some Audio Logs, if I remeber correctly.
Sad SI Glyph: One of the two unique Glyphs. Has no other symbols inside it but a Sad SI face. Is only seen in Squidhenge, a place accessed via security doors, has some nice stone slabs and Engineers...But that's another story.
And the most interesting one of the Glyphs: The SI Tri-Glyph. It has three SI faces inside it. Unique. Only seen in the Plaza, where the SI B Glyphs are. Loads randomly; At times, one can't see it at all, but after he has runned around a little bit, it may show up. This happens because of the Random nature of the game. The randomness also causes the Glyph sometimes to change into a SI Di Glyph or SI Mono glyph. Monos are also seen in the Legendary Ending.

J Banners
As you walk the streets of New Mombasa, or rather,  the parks and courtyards, you see these weird banners with the letter "J" (implying it has something to do with Jotun, the heavy industry company) and series of dots next to it.
The three banners
We have tried to decode the dots in many many ways, without results (though we did get "Gherjsz" once). See more in this discussion.

Plinths
These medium-sized objects are found in various places around New Mombasa. They are grey/beige coloured,and seem to have resemblance to Forerunner shapes, wich is why they are a point of interest of SGP. There are two types of plinth, both featured in this picture, the one one the right is Type-1, and the left one is Type-2. Don't let the glyph and the place where they are standing confuse you, they are not originally there. 4 of them have been found; two type-1s and one Type-2 in level "Mombasa streets", and one in level "Tayari Plaza". Plinths can be easily moved and can be easily made to stand up. Plinths are always found inside Asklon buildings. Nothing has been found from them, and it could be that they are just a decoration.

The Y-Shape
Y-shape is relatively common shape seen in ODST. Best known Y-shape is probably the Y-glyph. Other similiar shapes are the Asklon logo, and a less known Triplicate symbol, seen in ODSTs HUD, In Achievement pictures, and in the Drone camera view in "Uplift Reserve" opening cutscene.
Though the shapes are similiar looking, they are different: This picture shows it. But even though the angles are slightly different, they still share the Y-shape, hinting for some kind of connection between these symbols.
The theory of a mystery in the Y-shape is [tukea] by this picture, took above New Mombasa, showing that the highways make a Y-shape identical to the one of the Y-glyph.
See discussion of the Y-shape and the Triplicate in here.

Ubiquitous numbers
There are some series of numbers and other things that seem to pop up in various places.
The most ubiquitous of them is this:  55.6992.3840 . It can be seen in Security door screens, SuperIntendent[SI] camera views, and even the ODST wallpapers. It also shows up in ODST limited edition controler.
Discussion can be found Here.

QTA XII/VI and the ODST Limited edition controller
During Bungie's 2009 PAX Panel on ODST, in the beginning of the fifth part, a certain patch was shown. Joseph Staten commented the Patch with these words:
Quote
This is a patch we made early up for the team, little secret numbers there, I thought it up for you guys.
Go on and check it yourself.
Later, the same String seen in the patch [QTA XII VI] was spotted in the ODST Limited Edition controller. Joystig.com told something about the interview concerning this Controller:
Quote
At a press event last night, Bungie's Joseph Staten teased that the Halo 3: ODST controller's cryptic text should provide some clues into the mysteries of New Mombasa (if he did his job correctly, he said).
The controller also reveals another cryptic message. It says:
Quote
KIKOWANI.0624. / 23:03:28:30 / 82002 383832 727777 / 55.6992.3840
These mysteries' (or clues') meaning is yet unsolved, but you could say that they are the most "real" mysteries, since Bungie itself has hinted.
See theorizes and discussion here.

Glitches

Bump Glitch
The Bump glitch is a glitch in the game's loading engine, where the engine is triked not to load the area you are accessing. It can be done level "Mombasa streets".
In consequence of the glitch, a certain district is "bumped" or de-loaded. This means that the district lacks many objects; for example, the buildings' and the tall courtyard doors, Optican health-care stations (partly, the screen is left floating in the air), and other minor objects.
Due to this glitchs, many areas that are normally unaccessable can be accessed.
See here for detailed explanation about the glitch and how to perform it.

Zombielites or Elite Resurrection
Once, two SGP regulars (The "SGP Kidz", Scatcycle and ODST Glitcher) were messing around in Squidhenge. Staring the Engineers, shooting around, and throwing grenades randomly.
So just happens that when a dead bodies of the Elites were fatally hit by some grenades, they got mad. And stood up.
Elite Resurrection is a glitch that rises the bodies of the Dead Elites into a combat stance for a couple of seconds. The Elites are not "alive", however, as they don't red or green outline, do any sounds or move. Hence, Zombielites.
The glitch can be performed by creating a great explosion near the Elite that you want to Resurrect. The snag is to betray your partner repeatedly in the same spot, crating a great pile of grenades , and then detonate all those grenades.(it is advised to do 15 betrayals for the best chances.) Because of this, this glitch can only be done in co-op.
After the Elite falls down, it has been noted that it will try to stand up again, if it is quickly meleed. Because of this, it has been theorized that the damage is the factor, and that it could be possible to "Smash the  Elites to life". This is still unproven, though, as is the whole reason of this glitch.
See here for a FAQ of Zombielites.

???

Hm? What is this?
« Last Edit: May 16, 2010, 17:09:56 by Imppa »
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