Poll

Allentech Blog - ARG or Blunder?

I think it's the start of an ARG.
3 (33.3%)
Total Bungie Blunder.  Move on.
3 (33.3%)
I'm undecided.
3 (33.3%)

Total Members Voted: 0

Author Topic: SGP: Shotcode spotted in Reach Screenshot - ARG?  (Read 45131 times)

Scatcycle

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Re: SGP: Shotcode spotted in Reach Screenshot - ARG?
« Reply #30 on: July 21, 2010, 04:59:19 »
http://www.youtube.com/watch?v=4-yC6yfHq0o&playnext_from=TL&videos=8zrh1vBWKIk

Guys... Shotcodes are everywhere. I think bungies trying to draw our attention to THEM, while something secret is going on in the backround... maybe we need to search a bit harder. As SBTTLS said, maybe we need to think outside the box.
« Last Edit: July 21, 2010, 14:25:25 by Scatcycle »
I feel it

nightcrafter27

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Re: SGP: Shotcode spotted in Reach Screenshot - ARG?
« Reply #31 on: July 21, 2010, 17:12:29 »
Someone at b.net made this.

Here's a good shot at the shotcode:
« Last Edit: July 21, 2010, 17:48:30 by nightcrafter27 »
ODST is all about switches, isn't it?

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Imppa

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Re: SGP: Shotcode spotted in Reach Screenshot - ARG?
« Reply #32 on: July 21, 2010, 17:13:04 »
Coolio, cycle. Maybe they all can be put together at some point...Or then it's just another Bungie's attraction.
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Imppa

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Re: SGP: Shotcode spotted in Reach Screenshot - ARG?
« Reply #33 on: July 21, 2010, 23:05:03 »
http://www.youtube.com/watch?v=4-yC6yfHq0o&playnext_from=TL&videos=8zrh1vBWKIk

Guys... Shotcodes are everywhere. I think bungies trying to draw our attention to THEM, while something secret is going on in the backround... maybe we need to search a bit harder. As SBTTLS said, maybe we need to think outside the box.
They're definitely trying to draw our attention.
[Well, maybe.]
Right now, we have 3 shotcodes:
-1. from Powerhouse: Works, but doesn't lead anywhere right
-2. from CAA Factbook: Is not real
-3. from The Noble Team Legendary Edition Statue: Is not real

Let's do some analyzing, shall we?

1st Shotcode:
While being the only Shotcode that works, decoding it didn't give us any results, and it seems to be a plunder. *cry*
So why did Bungie show this to us?
So we would be aware of Shotcodes.

2nd Shotcode:
It doesn't work, because of the lack of bulls eye and a datarings.. It also has some extra databits on the inner sectors that shouldn't be there.
However: beside it's round shape and other similarities in it's look to real Shotcodes, it has exactly 24 sectors in it. Just like in a real shotcode.

3rd:
Nope, doesn't work: Lack of bulls eye, too much stuff...
But when you take out the thinner sectors in it, and count the remaining ones: Guess how much that is? 24. (At least if I counted right...)

So while the 1st one was a wake-up call, these two others could already be something.  Either that, or there are more Shotcodes to be revealed.
You know what would be an nice tool for this? A Shotcode maker; An app where you could 'draw' your own shotcode, clicking the databits in the circle...
Hey, any handy Engineers out there? A little favor, pretty please? :)


Den glider in, Den glider in, Den glider in i mål igen...

nightcrafter27

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Re: SGP: Shotcode spotted in Reach Screenshot - ARG?
« Reply #34 on: July 22, 2010, 03:30:35 »
http://www.youtube.com/watch?v=4-yC6yfHq0o&playnext_from=TL&videos=8zrh1vBWKIk

Guys... Shotcodes are everywhere. I think bungies trying to draw our attention to THEM, while something secret is going on in the backround... maybe we need to search a bit harder. As SBTTLS said, maybe we need to think outside the box.
They're definitely trying to draw our attention.
[Well, maybe.]
Right now, we have 3 shotcodes:
-1. from Powerhouse: Works, but doesn't lead anywhere right
-2. from CAA Factbook: Is not real
-3. from The Noble Team Legendary Edition Statue: Is not real

Let's do some analyzing, shall we?

1st Shotcode:
While being the only Shotcode that works, decoding it didn't give us any results, and it seems to be a plunder. *cry*
So why did Bungie show this to us?
So we would be aware of Shotcodes.

2nd Shotcode:
It doesn't work, because of the lack of bulls eye and a datarings.. It also has some extra databits on the inner sectors that shouldn't be there.
However: beside it's round shape and other similarities in it's look to real Shotcodes, it has exactly 24 sectors in it. Just like in a real shotcode.

3rd:
Nope, doesn't work: Lack of bulls eye, too much stuff...
But when you take out the thinner sectors in it, and count the remaining ones: Guess how much that is? 24. (At least if I counted right...)

So while the 1st one was a wake-up call, these two others could already be something.  Either that, or there are more Shotcodes to be revealed.
You know what would be an nice tool for this? A Shotcode maker; An app where you could 'draw' your own shotcode, clicking the databits in the circle...
Hey, any handy Engineers out there? A little favor, pretty please? :)

Wow. I think you nailed it. Nailed it better than when Doughnut stuck Tex.

Possibly combining them. I could do an simply complicated Scratch program. I'm on it.

ODST is all about switches, isn't it?

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Scatcycle

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Re: SGP: Shotcode spotted in Reach Screenshot - ARG?
« Reply #35 on: July 22, 2010, 04:35:42 »
Lol scratch. Not complicated, easy.

Heres how.

Get a grid of all the spaces of a shotcode. make each one a sprite (time consuming, lawl), then make a costume as black. (orignally its green) if you click once, it changes costume to black, if click twice changes costume to white. Easy peasy. Hell, sounds fun. I might make one.
I feel it

Imppa

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Re: SGP: Shotcode spotted in Reach Screenshot - ARG?
« Reply #36 on: July 22, 2010, 20:16:23 »
Possibly combining them. I could do an simply complicated Scratch program. I'm on it.
Oh yeah, thanks for pointing out the point I was trying to point.(:D)
Either they have to be put together, or then adding the bulseye and removing the scrap will make it readable.

While working on the app, remember this about shotcodes.
There are:
-7 rings[Halo :)] in it when the bulls eye is counted;
  • Bullseye and the 3 first ring are always the same: bulls eye, white ring, black ring, white ring.
  • The 5th and the 6th ring are the datarings, containing all the data. Naturally, they vary. These are the rings that are meant to be customizable (and only these).
  • The 7th and the most outer ring is always completely black.
-24 sectors
  • which means that the degree of one sector equals 360/24=15 degrees.

I will go back to the countryside next day , and I am not sure when I return...
I hope you can manage this by yourself!;)
« Last Edit: July 23, 2010, 09:36:13 by Imppa »
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Scatcycle

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Re: SGP: Shotcode spotted in Reach Screenshot - ARG?
« Reply #37 on: July 22, 2010, 22:54:25 »
I have created a fill in shotcode, with help from Nightcrafter and Imppa. Thanks to both of you. Tell me if it has any problems.

You can download it, then fill in the blanks. For example, that shotcode on the statue? Now you can fill it in.
« Last Edit: July 22, 2010, 22:56:13 by Scatcycle »
I feel it

Scatcycle

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Re: SGP: Shotcode spotted in Reach Screenshot - ARG?
« Reply #38 on: July 22, 2010, 22:57:14 »
Here is my grid before the finishing touches were done, if you shall need it for anything.
I feel it

Imppa

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Re: SGP: Shotcode spotted in Reach Screenshot - ARG?
« Reply #39 on: July 23, 2010, 16:04:03 »
Snap. Shotcode.com is down AGAIN.
>:(
We wont be trying our shotcodes for some time I guess...

My mistake! Still, for some reason, my phone or computer can't find it...
404 D:
« Last Edit: July 23, 2010, 16:06:50 by Imppa »
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Imppa

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Re: SGP: Shotcode spotted in Reach Screenshot - ARG?
« Reply #40 on: July 23, 2010, 20:15:47 »
SBTTLS informed here about this: another circle/"shotcode". Looks like the one on the statue, but is different.
If I counted right, this one has also The 24 sectors, when the thin parts are taken off...
Hm.

I have already tested the CAA 'shotcode' turned into a shotcode: no result. The reader simply wont accept it...
The other circles could be 'shotified', but I'm not sure how would it work to separate the thin sections...
Aaagh, my creativity is running out...Maybe I can use the last of them to create a post to Bnet about this.[I hope it wont go unnoticed even though there is like 5 pages of new posts...]
« Last Edit: July 23, 2010, 20:25:26 by Imppa »
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Imppa

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Re: SGP: Shotcode spotted in Reach Screenshot - ARG?
« Reply #41 on: July 24, 2010, 10:40:03 »
Thread started. I just feel like I failed to catch interest...
Well see. Well, I won't, cause I'm leaving in an hour to internet-free zone for quite some time again. I believe in you!
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Scatcycle

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Re: SGP: Shotcode spotted in Reach Screenshot - ARG?
« Reply #42 on: July 24, 2010, 17:08:30 »
:)

Nightcrafter27

And i will keep it alive. Its hard with all the forge threads.

I am greedy... can i have proof where you link to the picture? :]
« Last Edit: July 24, 2010, 17:30:27 by Scatcycle »
I feel it

nightcrafter27

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Re: SGP: Shotcode spotted in Reach Screenshot - ARG?
« Reply #43 on: July 24, 2010, 18:25:12 »
Well, Scat;
    •B.net scares me. I've gotten used to the comfy SGP.
    •I might get involed in some forge threads.
    •I'm an engineer, so I really like ^.
    •I'm away from home, and B.net h8ts my phone.
In short, I would if I could, but I can't :(
ODST is all about switches, isn't it?

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Scatcycle

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Re: SGP: Shotcode spotted in Reach Screenshot - ARG?
« Reply #44 on: July 24, 2010, 18:28:40 »
You would what? I dont understand what we're talking about... :|

Do you have a copy of that old powerhouse shotcode? We need one, and reach stats are gone!
I feel it