Author Topic: Ideas on Musical Tones in Squidhenge  (Read 7382 times)

nightcrafter27

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Re: Ideas on Musical Tones in Squidhenge
« Reply #15 on: July 13, 2010, 14:34:34 »
When I did it myself, the reaction was mostly the same for all foe columbs; you didn't have to be standing on the SI sad coulomb to make at least one of them "pace" and make fap-whistle-growl sounds.
O_o

....that's what it sounds like.
ODST is all about switches, isn't it?

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Scatcycle

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Re: Ideas on Musical Tones in Squidhenge
« Reply #16 on: July 15, 2010, 16:56:28 »
When I did it myself, the reaction was mostly the same for all foe columbs; you didn't have to be standing on the SI sad coulomb to make at least one of them "pace" and make fap-whistle-growl sounds.
O_o

....that's what it sounds like.
Keep it Clean night, keep it clean.  ;)
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nightcrafter27

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Re: Ideas on Musical Tones in Squidhenge
« Reply #17 on: July 19, 2010, 14:24:13 »
Any further developments? I would like to test:
    •Does difficulty affect this behavior?
    •Will the Engys continue this behavior if one has been killed?
    •Are other Covenant units react to standing on SH?
    •What happens with three players? Four?
    •Do the Engys react to being stuck, while participating in this behavior?
    •Do Engys still react to snipers?

Also, I think we need a name for this behavior. My vote is for "Scatting".
ODST is all about switches, isn't it?

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Scatcycle

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Re: Ideas on Musical Tones in Squidhenge
« Reply #18 on: July 19, 2010, 15:42:51 »
Trying most of these. Lets see if i can nade jump with a cast.
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Scatcycle

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Re: Ideas on Musical Tones in Squidhenge
« Reply #19 on: July 20, 2010, 00:29:09 »
Any further developments? I would like to test:
    •Does difficulty affect this behavior?
    •Will the Engys continue this behavior if one has been killed?
    •Are other Covenant units react to standing on SH?
    •What happens with three players? Four?
    •Do the Engys react to being stuck, while participating in this behavior?
    •Do Engys still react to snipers?

Also, I think we need a name for this behavior. My vote is for "Scatting".

Me and night went at this together on easy


    •Does difficulty affect this behavior? - Yes. 1 engineer for each person. I went up, only 1 engineer started Scatting. When we were both up, the other one started Scatting. On legendary, if one person goes up, they both start Scatting.
    •Will the Engys continue this behavior if one has been killed? Yes.
    •Are other Covenant units react to standing on SH? - Unknown
    •What happens with three players? Four? - Unknown (maybe more engys appear? 1 for each player?)
    •Do the Engys react to being stuck, while participating in this behavior? - Tried to stick, missed lol :[
    •Do Engys still react to snipers? - No.
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Scatcycle

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Re: Ideas on Musical Tones in Squidhenge
« Reply #20 on: July 20, 2010, 19:51:17 »
Played on legendary, with only cowbell on. Strange results. SKulls may affect behavior. Going to try all skulls later.

Watch
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Scatcycle

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Re: Ideas on Musical Tones in Squidhenge
« Reply #21 on: July 21, 2010, 04:36:13 »
Me and night tried it legendary, 3 skulls (the usual) with 4 players, and got 3 players onto one pillar (lulz) but i dont think anything happend... which saddens me. Night might know more. Vid is pretty cool tho. On my fileshare, first thing. Guess what. At the start when i was in my pod, i was sniped once, and everything was red, and then once the thing popped off the jackal sniped me again and i died still in the pod.

:|

BTW there were no glyphs in the henge.
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nightcrafter27

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Re: Ideas on Musical Tones in Squidhenge
« Reply #22 on: July 21, 2010, 14:07:49 »
I would like to see the death-in-pod, and we did get the Engys Scatting in multiple paths.

And they don't react to being stuck.
ODST is all about switches, isn't it?

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Scatcycle

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Re: Ideas on Musical Tones in Squidhenge
« Reply #23 on: July 21, 2010, 14:22:10 »
Well, they do get aploded a mile away...
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nightcrafter27

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Re: Ideas on Musical Tones in Squidhenge
« Reply #24 on: July 21, 2010, 15:18:55 »
Well, they do get aploded a mile away...
That is because of the overshields they give each other. But they survive.
ODST is all about switches, isn't it?

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Scatcycle

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Re: Ideas on Musical Tones in Squidhenge
« Reply #25 on: July 29, 2010, 19:58:04 »
WE got lots o people on the plinths, but nothing happend, other then some cool screen shot oppurtunities!

Per Audacia Ad Astra

What could this lonesome engineer mean?

Stop goofing around and get ready for a picture!

Three Musketeers
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Scatcycle

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Re: Ideas on Musical Tones in Squidhenge
« Reply #26 on: January 22, 2011, 00:21:35 »
Bamp for great thread that died.

Nothings going on in Reach, why not perfect ODST?

Inb4 Necro.
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nightcrafter27

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Re: Ideas on Musical Tones in Squidhenge
« Reply #27 on: January 22, 2011, 13:39:27 »
I've been thinking of making a big list of all the great ideas in ODST that haven't been finished/properly looked into. I'll get to work on it soon.
ODST is all about switches, isn't it?

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Scatcycle

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Re: Ideas on Musical Tones in Squidhenge
« Reply #28 on: January 22, 2011, 15:49:20 »
I've been thinking of making a big list of all the great ideas in ODST that haven't been finished/properly looked into. I'll get to work on it soon.
I know of three major ones.

Oni Alpha Site Charge

A lone charge (detonator) was left in the bottom of one of the chutes when you get to the part where you play firefight in.
We had managed to activate this switch by jumping down and dying next to it. It turns green and we can hear the click on sound. But we cannot continue with this switched, because you have to die to get it. Or maybe only one person does, I can't remember.
I suggest we find any other switches, and do a legendary run and hit all the switches.

Zombielites
Well, you all know a lot about this one. Dead elites coming to life. Why is this model left in the game, taking valuable space? Well, lets figure that out.

Scatting
Very strange mystery. Jumping atop of the squidhenge pillars triggers the engineers to start Scatting, or start floating from one forerunner light to another.

Night, I will be prioritizing ODST unless a reach phenomenon comes up. I will report if anything has changed.
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Pulse Cloud

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Re: Ideas on Musical Tones in Squidhenge
« Reply #29 on: January 23, 2011, 18:25:36 »
Oni Alpha Site Charge[/b]
A lone charge (detonator) was left in the bottom of one of the chutes when you get to the part where you play firefight in.
We had managed to activate this switch by jumping down and dying next to it. It turns green and we can hear the click on sound. But we cannot continue with this switched, because you have to die to get it. Or maybe only one person does, I can't remember.
I suggest we find any other switches, and do a legendary run and hit all the switches.

Hum, have you guys tried doing it on Co-op?
I am tree.