Author Topic: SGP: Secret detonator on CM:AS  (Read 9890 times)

Imppa

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Re: SGP: Secret detonator on CM:AS
« Reply #15 on: August 12, 2010, 16:12:32 »
Woops! Sorry people, I made a mistake here: there is only ONE detonator.
All the chutes are connected below (the fighting area is simply a platform), and there seems to be just the one detonator. Sorry. :P
 

EnigmaBiz

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Re: SGP: Secret detonator on CM:AS
« Reply #16 on: August 12, 2010, 17:06:50 »
Detonator?
Can it be seen during normal play?
If you don't go up with the elevator don't you die?
What's the point?

Imppa

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Re: SGP: Secret detonator on CM:AS
« Reply #17 on: August 12, 2010, 17:11:41 »
Detonator?
Can it be seen during normal play?
If you don't go up with the elevator don't you die?
What's the point?
You fell down the chute and it is there on the wall.
Can be seen alone.
And no, you don't die.
The point is that it is hidden. :3

Scatcycle

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Re: SGP: Secret detonator on CM:AS
« Reply #18 on: August 12, 2010, 17:12:00 »
Detonator?
Can it be seen during normal play?
If you don't go up with the elevator don't you die?
What's the point?
The charges you have to set in the beginning of oni alpha site. Remember?

It can be seen, but you have to jump down the chute and when you are dead, you can see a bit of red (the detonator)

No, you just get teleported up to it. Anyways, you can go to the detonator with ought going up the elevator.

Its a switch! Remember the switches from old games?


Imppa beat me to it... 20 seconds.
I feel it

EnigmaBiz

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Re: SGP: Secret detonator on CM:AS
« Reply #19 on: August 12, 2010, 17:25:07 »
OK...

Nice find, but is about as useful as the ID badges in the dark area. Lazy programmers.....

Scatcycle

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Re: SGP: Secret detonator on CM:AS
« Reply #20 on: August 12, 2010, 17:27:52 »
OK...

Nice find, but is about as useful as the ID badges in the dark area. Lazy programmers.....
Maybe we just need to get to it. somehow. And switch it.

Just like the halo 2 switch. It looked impossible to get too, but we found out how to do it.
I feel it

Imppa

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Re: SGP: Secret detonator on CM:AS
« Reply #21 on: August 12, 2010, 17:39:34 »
OK...

Nice find, but is about as useful as the ID badges in the dark area. Lazy programmers.....
Maybe we just need to get to it. somehow. And switch it.

Just like the halo 2 switch. It looked impossible to get too, but we found out how to do it.
It's really impossible, since there is a deathwall and all...
Plus, it seems to go off just by your [dead] presence (hence the sound), so switching it wouldn't probably do anything...

Scatcycle

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Re: SGP: Secret detonator on CM:AS
« Reply #22 on: August 12, 2010, 17:45:14 »
IS There a death barrier? I thought there was none there...
I feel it

Imppa

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Re: SGP: Secret detonator on CM:AS
« Reply #23 on: August 12, 2010, 17:54:41 »
IS There a death barrier? I thought there was none there...

Again, I'm not sure anymore...:S

CIA391

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Re: SGP: Secret detonator on CM:AS
« Reply #24 on: August 12, 2010, 18:44:36 »
I'm doing it right now with CBM 2.
Done that does anybody remember VISR mode it light's the bottom up.


PS. I did this in Theater after I died.
Pic
Did I mention to detonator was highlighted blue.

Anybody tryed it in Firefight?
« Last Edit: August 12, 2010, 20:00:20 by CIA391 »
A frog once said if you read this you'll die but how would he know you'll die. He's a frog and frogs can't talk. Who would listen to this frog. So to read this he just wasted your life for a few minutes meaning you are closer to dying anyway so the frog was telling the truth but frogs can't talk?

Scatcycle

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Re: SGP: Secret detonator on CM:AS
« Reply #25 on: August 12, 2010, 23:10:27 »
Wait, it didnt turn red? And on single player i couldnt use visor because there was no ODST alive...

Blue means its usable... oh i think we found something.

Wait... i think i get it... the charge only switches to red if you are viewing your character when you hit the ground... this is why CIAs charge is green... he was playing in Co-op so he respawned before he hit the ground.

Now correct me if any of that is wrong CIA.

Also, i have no idea why watching yourselves splatter against the ground (too graphic?) triggers the switch...
« Last Edit: August 13, 2010, 00:53:53 by Scatcycle »
I feel it

CIA391

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Re: SGP: Secret detonator on CM:AS
« Reply #26 on: August 13, 2010, 10:33:40 »
Wait, it didnt turn red? And on single player i couldnt use visor because there was no ODST alive...

Blue means its usable... oh i think we found something.

Wait... i think i get it... the charge only switches to red if you are viewing your character when you hit the ground... this is why CIAs charge is green... he was playing in Co-op so he respawned before he hit the ground.

Now correct me if any of that is wrong CIA.

Also, i have no idea why watching yourselves splatter against the ground (too graphic?) triggers the switch...
I knew what Blue means its useable. Anyway I was using a save point and when I started the level from the start it turned red.
I'll try firefight today to see if it works because it's in firefight too
A frog once said if you read this you'll die but how would he know you'll die. He's a frog and frogs can't talk. Who would listen to this frog. So to read this he just wasted your life for a few minutes meaning you are closer to dying anyway so the frog was telling the truth but frogs can't talk?

Phantasm 08

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Re: SGP: Secret detonator on CM:AS
« Reply #27 on: September 01, 2010, 01:07:53 »
Wait, it didnt turn red? And on single player i couldnt use visor because there was no ODST alive...

Blue means its usable... oh i think we found something.

Wait... i think i get it... the charge only switches to red if you are viewing your character when you hit the ground... this is why CIAs charge is green... he was playing in Co-op so he respawned before he hit the ground.

Now correct me if any of that is wrong CIA.

Also, i have no idea why watching yourselves splatter against the ground (too graphic?) triggers the switch...
I knew what Blue means its useable. Anyway I was using a save point and when I started the level from the start it turned red.
I'll try firefight today to see if it works because it's in firefight too

We would like to hear the results of the experiment  :)
01010000 01101111 01110011 01110100 00100000 01101000 01101111 01100011 00101100 00100000 01101110 01101111 01101110 00100000 01100101 01110010 01100111 01101111 00100000 01110000 01110010 01101111 01110000 01110100 01100101 01110010 00100000 01101000 01101111 01100011 00101110

Imppa

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Re: SGP: Secret detonator on CM:AS
« Reply #28 on: September 01, 2010, 12:14:01 »
Hm. Maybe the ending cutscene will be different due to this?
'Cause I don't think it's just a forgotten thing they didn't remember to take off (for reason or another), but that it could have been actually meant to b used: It IS the only detonator that can be armed just with your dead body falling next to it, right?

Scatcycle

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Re: SGP: Secret detonator on CM:AS
« Reply #29 on: September 01, 2010, 13:47:46 »
Hm. Maybe the ending cutscene will be different due to this?
'Cause I don't think it's just a forgotten thing they didn't remember to take off (for reason or another), but that it could have been actually meant to b used: It IS the only detonator that can be armed just with your dead body falling next to it, right?
Me and night tried that... and (before) we made the pelican go above the  barrier but night got squish off :(. The cutscene wasn't different.
I feel it