Author Topic: TEAM SGP: New game types and Maps  (Read 6337 times)

EnigmaBiz

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TEAM SGP: New game types and Maps
« on: August 19, 2010, 21:59:14 »
I know its a little early but we should plan now for a line of SGP maps and game types.

The only thing that I request is that the concept is clear to understand, feed back is constructive and no stealing, by stealing I mean using someone idea without permission and not giving credit to said person.

I know Forge 2.0 has limitation so my attachment is overall pretty simple. Not to say that you have to limit yourself, just keep that under consideration.

I have also thought about game types, just not for this map..anyways post ideas here and have fun!


SGP: Tango -

platforms on either side are all sunken in to avoid spawn killing. the platforms are connected by a catwalk and also connected to the center cylinder. the bottom of the cylinder has a small mat with 2 warps and four man cannons. The warps lead to side covered areas on either side of the cylinder and the man cannons blast you to 1 of the 4 platforms.

This is a small map good for slayer, objectives and swat. still working on the layout due to a lot of open area...

nightcrafter27

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Re: TEAM SGP: New game types and Maps
« Reply #1 on: August 20, 2010, 03:00:53 »
So; Tango has a central cylinder[CC], which has two levels inside(levels two and three). North and South of the are three circular platforms[CP], the two outer CPs are on level one, the central CPs are on level two. The CPs are connected to each other and the CC. To the East and West are two rectangular platforms[RP]. On these RPs are teleporter sender nodes. The CC is linked to the RPs by three walkways, the connections are the opposite of the CP level layout. On level one, directly below the CC, are two receiver nodes and mancannons. East RP node teleports to North receiver, and vice versa. Right?
ODST is all about switches, isn't it?

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EnigmaBiz

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Re: TEAM SGP: New game types and Maps
« Reply #2 on: August 20, 2010, 03:20:05 »
Wow night....yea basically.

nightcrafter27

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Re: TEAM SGP: New game types and Maps
« Reply #3 on: August 20, 2010, 03:24:34 »
I was just wondering, because some details were sketchy, and I could build it in Halo 3.
ODST is all about switches, isn't it?

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Phantasm 08

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Re: TEAM SGP: New game types and Maps
« Reply #4 on: September 07, 2010, 19:03:20 »
Ooh, this looks like my kind of thread! ;D

Any maps I make can and will be considered SGP property.  I like to make large team maps with bases, and the bigger the better!  They're usually good for objective games, and some of them are also good for invasion-strategy slayer.  I'll see about giving examples when I get a chance.
01010000 01101111 01110011 01110100 00100000 01101000 01101111 01100011 00101100 00100000 01101110 01101111 01101110 00100000 01100101 01110010 01100111 01101111 00100000 01110000 01110010 01101111 01110000 01110100 01100101 01110010 00100000 01101000 01101111 01100011 00101110

EnigmaBiz

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Re: TEAM SGP: New game types and Maps
« Reply #5 on: September 07, 2010, 19:15:20 »
Thanks man! Feel free to post your ideas.

CIA391

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Re: TEAM SGP: New game types and Maps
« Reply #6 on: September 07, 2010, 21:07:11 »
I've got a map I promised the community Halo 2's terminal.
A frog once said if you read this you'll die but how would he know you'll die. He's a frog and frogs can't talk. Who would listen to this frog. So to read this he just wasted your life for a few minutes meaning you are closer to dying anyway so the frog was telling the truth but frogs can't talk?

EnigmaBiz

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Re: TEAM SGP: New game types and Maps
« Reply #7 on: September 07, 2010, 21:18:13 »
Very nice CIA and a great map!

nightcrafter27

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Re: TEAM SGP: New game types and Maps
« Reply #8 on: September 07, 2010, 23:56:40 »
I have a years with of maps sketched out in boring math classes. So, I'm ready.
ODST is all about switches, isn't it?

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Kenji

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Re: TEAM SGP: New game types and Maps
« Reply #9 on: September 08, 2010, 19:53:11 »
Im good with map making but only the crazy ones.
Im gonna remake my raining explosions map.

Ill hit the drawing board though. See what I come up with.
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Imppa

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Re: TEAM SGP: New game types and Maps
« Reply #10 on: September 08, 2010, 19:54:34 »
I'm feeling creative~... Hopefully it'll last 'till Reach. :)
Den glider in, Den glider in, Den glider in i mål igen...

nightcrafter27

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Re: TEAM SGP: New game types and Maps
« Reply #11 on: September 08, 2010, 19:58:23 »
I'm feeling creative~... Hopefully it'll last 'till Reach. :)
Put it on graph paper. It works.
ODST is all about switches, isn't it?

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Kenji

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Re: TEAM SGP: New game types and Maps
« Reply #12 on: September 08, 2010, 20:15:20 »
I actually like trying to remake my favorite maps from other games.
Starcraft, Lost Planet 2, ESIV: Oblivion, Monster Hunter. Whatever It would be fun!
I want to try to remake some of the FF maps from ODST. I know we cant forge FF, but it would be fun to have different game types on those maps...

I hope they release DLC that is new stuff for forge.
Some of my list of wants:
-Weather conditions - Fight in rain, fog, snow, day, or night. Enjoy the challenge of reduced vision and suprise attacks!
-Different terrain and object skins - Not everything needs to look nice. Fight in ancient temples in desert wastelands or in covenent ships! Siege the base in the jungle ruins or defend your fortress in the snowdrifts!
-More objects! (It pretty much explains itself)
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Apollo Doom

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Re: TEAM SGP: New game types and Maps
« Reply #13 on: September 08, 2010, 21:28:12 »
You know Kenji, we could use Forgeworld to create our own Invasion maps that are ODST FF levels...

Scatcycle

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Re: TEAM SGP: New game types and Maps
« Reply #14 on: September 08, 2010, 22:05:06 »
Ive made some pretty awesome maps on paper... two are 1 flag, the other, is king of the hill.

King of the hill:

8v8, teams spawn on different sides of hemorrhage. Tons of vehicles on each side, no weapons. (respawns/respawntime are well thought out and taken care of) In the middle of the map, a huge volcano, with and opening at the top and kill balls to look like lava, then a square hill on the volcano. Like:
       _____
      |       |       
      |   O  | 
      _____|     

With the O being the mouth (and of course you cant see the mountain that is the volcano)

First team to 300.
I feel it