Author Topic: TEAM SGP: New game types and Maps  (Read 6338 times)

Phantasm 08

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Re: TEAM SGP: New game types and Maps
« Reply #15 on: September 17, 2010, 03:23:08 »
Next time I get on Reach, if it's not to investigate datapads or some other SGP project, I'll hop on forge world and start building. I can't make any promises on what they'll look like, because I don't plan anything but the very basic design (and sometimes not even that). My maps build themselves; I just move the pieces.

PS- if anyone has any requests or suggestions that are open to very loose interpretation, hit me up with it and I'll see about sticking it in somewhere. Either that, or I can add some interesting bells and whistles (unusual things, like a big pile of rocks in the middle to provide cover, shield doors covering every entrance, or hiding spots only accessible by jetpack, that almost nobody would be able to figure out without being shown). I like adding those little twists  :D
« Last Edit: September 17, 2010, 03:39:15 by Phantasm 08 »
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Pulse Cloud

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Re: TEAM SGP: New game types and Maps
« Reply #16 on: September 17, 2010, 13:12:51 »
I started building a map, but I'm not that good at Forging.
Maybe you could take a look and build something along that idea.

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nightcrafter27

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Re: TEAM SGP: New game types and Maps
« Reply #17 on: September 17, 2010, 15:25:13 »
I rebuilt that tiny map I made in Halo 3. 2+ hours in H3, 5 minutes in Reach.

Just need to add weapons and spawns, then it is done.
ODST is all about switches, isn't it?

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Kenji

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Re: TEAM SGP: New game types and Maps
« Reply #18 on: September 18, 2010, 01:42:39 »
@ Enigma
Ive almost completed my rendition of your map idea thats in you OP... ill show you next time your on... I like the idea! Props to you!
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EnigmaBiz

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Re: TEAM SGP: New game types and Maps
« Reply #19 on: September 18, 2010, 02:12:48 »
I'm so excited! Send me a linky on live :)

Phantasm 08

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Re: TEAM SGP: New game types and Maps
« Reply #20 on: September 19, 2010, 17:46:07 »
I promised maps earlier, and the two maps on Halo 3 that I have made are now on my fileshare. 

Fort (very unique name, I know) is good for 1 bomb assault, and capture the flag, although it could also be used for Infection (it was never tested with the Infection gametype, so hopefully the attackers are the zombies).  It's asymmetrical, with a large, heavily fortified defender's base and a small, but shielded, attacker's starting point from which to coordinate their assault. 

Sandbox Bash is symmetrical, though each team's base is drastically different in layout and makeup.  Both teams have the same weapon setup (I think I stuck almost every weapon available in the armories), as well as equipment.  The blue base is up in the skybox, and the red base is on the ground floor, and it is impossible to get outside of either base, except through teleporters.  The teleporters lead to the crypt, which is devoid of any weapons or spawn points.  It is the most strategic point of the map, however, for it provides the only link between the two bases, and also contains the hills in King of the Hill.  Bombs spawn in each base's armory, and the plant point is in the same location on the opposite team's base. 

Sandbox Bash is far from my best map, and needs to be revised for two reasons:

1) all of a team's spawn points are in one room, making spawn killing a very real and annoying possibility.

2) I believe that there is a missing hill, lost somewhere on the map.  One is in each corner of the crypt, and only 3 remain in the shop to be placed.  If anyone could find that hill and tell me where it is, I'd be grateful. 

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EnigmaBiz

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Re: TEAM SGP: New game types and Maps
« Reply #21 on: September 20, 2010, 22:23:39 »
 
Kenji is doing such a great job on "Tango" (maybe subject to change) that I decided on posting another map thought.

Sector GP:

Two building connected by 3 walkways, each building has 4 floors of the 4 only 3 of them have a walkway that circles the building. The top floor has an open floor plan which sports a man cannon that allows quick access to the next building. Both building have an open ceiling.

3 of the 4 floors have 4 rooms with multiple exits and entrances.

Kenji

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Re: TEAM SGP: New game types and Maps
« Reply #22 on: September 21, 2010, 16:02:45 »
Ive already got ideas flowing lol... btw I never did show you the map...
I think its too big to be honest. I kinda want to make a smaller version of it...
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EnigmaBiz

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Re: TEAM SGP: New game types and Maps
« Reply #23 on: September 21, 2010, 23:37:43 »
Thought of a 2v2v2v2 map or what ever..I think it will be pretty easy...

Phantasm 08

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Re: TEAM SGP: New game types and Maps
« Reply #24 on: September 22, 2010, 00:19:00 »
Training Zone is now available in my Fileshare, and is ready for testing.  If anyone finds a problem with it, let me know.
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nightcrafter27

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Re: TEAM SGP: New game types and Maps
« Reply #25 on: September 22, 2010, 00:25:48 »
I call Corral!
ODST is all about switches, isn't it?

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EnigmaBiz

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Re: TEAM SGP: New game types and Maps
« Reply #26 on: September 22, 2010, 00:57:37 »
Knock it out night!

Pulse Cloud

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Re: TEAM SGP: New game types and Maps
« Reply #27 on: September 26, 2010, 15:16:24 »
Someone can download this and build from there. I'm not a very good Forger... Maybe something might spark in your head after seeing this.
Check outside the Coliseum.

And try to find the Rocket Launcher. :)


ploff!

Note: I had posted this before, but now it has something in it.
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Phantasm 08

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Re: TEAM SGP: New game types and Maps
« Reply #28 on: September 26, 2010, 21:33:20 »
I wish I could download it, Pulse, but it's a really big hassle to download things to my fileshare from Bnet, so maybe you could add me on Live and I can get it from there?
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Imppa

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Re: TEAM SGP: New game types and Maps
« Reply #29 on: September 27, 2010, 14:00:43 »
Why is everyone building just on Forge World?
Why not take Powerhouse and make something cool out of it?
And add a cool new gametype as well?
I think I'm gonna do that! :D

(P.S: These are my words, not my brothers. <.<)
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