Pulse,
Did a walkthrough of your map this morning.
The good:
Map size is perfect.
The waist deep water is interesting.
Random warp was a good idea.
The Bad:
A lot of open area and not much cover.
Grenades and weapons are few.
walking in water is very loud, making it hard to hear other players...
Suggestion:
Can you make the water deeper (fully submerge)?
More structures maybe connecting catwalks?
More weapons and Nades..please.
Water level is the absolute maximum: 0.1 world units more and you're instantly dead.
About the openness... I think you're right about it, but I also want it to be... open. I don't want too much cover, otherwise there wouldn't be many kills and why would anyone want to use the "Mac Cannon" (ie, the Scorpion) if they knew they wouldn't get many kills? I want it to be rewarding to go through that huge, exposed ramp and get to the Scorpion. I want a LOT of kills in this map. I want it to be chaotic. I want all the players to feel like they're being shot from all sides all the time.
About the noise you make while walking... There's nothing I can do about it... I don't find it
that loud, but meh.
About the weapons... I want this map to be played mostly with ARs, because they make a lot of noise and they make the water go crazy when you accidentally shoot it...
Did you see the two weapon caches I put in the middle? With ARs and Pistols?
There are also some DMRs and Needle Rifles around the middle tower and inside the bases.
I kept in mind the fact that when players die they drop their weapons, and because there will be many kills (or so I hope), ammo will be plenty. I think.
About the grenades... You respawn with grenades and the grenades on the map have pretty short respawn times...
There's also the two Rocket Launchers, two Shotguns, two Snipers and a Spartan Laser. Aren't they... enough?
Anyway, if after me explaining my intentions when creating this map you still want to point anything out (or repeat yourself), please do!