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Messages - EnigmaBiz

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76
Halo Reach General Discussion / Re: Noble 6's Face!
« on: April 22, 2011, 20:53:48 »
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.


HEY GUYS ITS ENIGMA..FROM THE FUTURE !!!!!

Believe it or not we still in 2011 have yet to get a picture of this face you speak of.

(FADES BACK INTO THE SHADOWS)

77
Work-In-Progress (Halo: Reach) / Re: Armor abilities and you.
« on: April 22, 2011, 20:09:47 »
Good call FAN, there isn't really a point keeping nonsense reply's unless they further the OP and they didn't.

I didn't post this in GP.

While these armor abilities are, for the most part, self-explanatory, there are several improvised techniques that one can use.  For example, jetpacking on top of a friend, who has another jetpack.  Both of them jump and activate their jetpacks, the one on top slightly before the one on the bottom.  The friend on the bottom will act as a platform for the higher player to stand on, while refilling his/her jetpack partially.  The higher starting point, extra jetpack power, and double jump will allow access to heights not attainable otherwise.

THIS is what I am talking about! with this you open up whole new ways to play.

If I am under a vehicle can I use my jetpack?

What happens when I AL on a barrel rolling banshee?

Do I get higher if I jump before jetpacking?

What happens when I AL on a friends head during campaign?

Can I AL on a enemies head? what happens?

So how well do any of us know the AA's, what kind of tricks can we pull off, how can we affect game play?

Imagine using AL on another player during LONE WOLF and Launching your partner all the way pass the kill barrier and taking a legit photo with the MC statue!

Know what the AA's are capable of would open more doors for our investigations.

78
Intel / Re: Exodus Ice skating and such
« on: April 21, 2011, 21:52:15 »
Actually I did but everyone ignored it except for Imp.

http://www.gruntspajamas.com/forum/index.php?topic=1090.0

At least now I have crappy maps.

79
Intel / Re: Exodus Ice skating and such
« on: April 21, 2011, 21:46:51 »
I didn't remeber posting it before....

80
Intel / Exodus Ice skating and such
« on: April 21, 2011, 21:04:09 »
I should post this before someone steals it.

Fast forward:

At the end of this chapter you must start some cannons or something, instead run along the coast line, past the Wraith until you REACH a piece of drift wood between the cliff and the water.

Now the trick part. walk on the drift wood, looking straight ahead you will see a ledge and if you jump and jetpack you should be able to make it. once here you have a huge area you can freely explore.

Points of interest:

Loner marine - so far I haven't noticed anything different from this guy, other than him being alone. He might just be a lucky AI from the previous attack.

Skating Ring - When you jump in the water you just float like you are jet packing...its pretty fun.

Crash ship - During a cut scene you see a civilian ship get shot down - you cant really do anything with it but you can get a better look at it.


81
Intel / Exodus's Bumped Gate (RP:B, Jetpack spawn)
« on: April 21, 2011, 15:57:59 »
I don't get it. Why didn't they just fly next to the unlocked gate so the Sprinter could commit suicide and spawn right there?

Also, can you spawn in out-of-bounds areas? Like, I'm dead and I want to spawn next to you and you are in an area where there is the 10 second timer. Is it possible or is there some message like "buddy is in danger zone" or "area not safe" or whatever?
In Exodus once you have reached the bullfrogs, you will always spawn with jetpack.

I think it is displayed in the video that you can spawn in 10 second boundries. The catch is, in the split second when the countdown ends (before you die), you are allowed to spawn. That is why one died and the other spawned in the video.

Exodus!!!!????

I found this nearly a year ago! Once you evacuate the civilians instead of jumping into the falcons, run, jump and jetpack descend towards where you first meet the bull frogs (where you get the jet pack). there you find the area has been bumped and the gate to the hallway removed. Here you will find the hallway o' death.

Attached is a poor map:

Pink shows you how to get to the hallway o' death.

Yellow is where data pad 16? is located (legendary only)

Red is how you get to yellow. You can also get on the other side of where red is, you just have to jet pack around to the lip of the balcony.

82
Work-In-Progress (Halo: Reach) / Re: Armor abilities and you.
« on: April 21, 2011, 15:14:54 »
I get it, Enigma.  But I am coming into this late, after your updates and flagrant abuse of mod privileges.   

Thanks for noting that AL will ALlow you (har har) to stick to moving vehicles.  That's pure awesomeness.

Will you please elaborate on the BOB you have to run down on the first mission?  Is it before Rally Point Alpha?

Thank god you understand.

The BOB I was talking about is the very first one that hold the data pad on Legendary. (I thought it was a BOB) If you walked towards him it would be imposable to get him even with well timed shots

83
Intel / Re: A Theory for the Mystery Helmet
« on: April 20, 2011, 21:38:41 »
http://www.bungie.net/Forums/posts.aspx?postID=59238815

Seems like the HRS is doing stuff. They even have their own page! However, if they have only found 1-3 spawns for bobs in each level, and we have found 7 (>1~3), they don't seem to do it carefully enough...

Sorry for the short talk, Portal 2 just finished downloading sooooo.........

Wait, portal 2 is a download..on XBL?

Checked out the link....these guys seem pretty good, I like what they got going on.

84
Work-In-Progress (Halo: Reach) / Re: Armor abilities and you.
« on: April 20, 2011, 16:59:31 »
updated

85
Work-In-Progress (Halo: Reach) / Re: Armor abilities and you.
« on: April 19, 2011, 23:59:55 »
Sorry, I was doing two things at once and I wanted to get my thought out before I forgot.
 I'm not talking about what AAs are used for, I am talking about their other applications.  I will get back to this tomorrow.

/Phanhammah

86
Work-In-Progress (Halo: Reach) / Armor abilities and you.
« on: April 19, 2011, 22:39:58 »
I am kind of surprised no one has brought this up.

I am sure some of you have seen that video where some guy was able to hijack a ....what ever its called. He used Armor lock to pass over the kill barrier. This made me think, you can REACH places or do something that you wouldn't normally be able to do depending on what AA you have equipped.

I cant clear this jump - Sprint
I cant get up that high - Jetpack
I cant get on that ship with out falling - Armor lock

It might be a good idea to notate where AA's are and if there are areas that can be found while using them.


UPDATED: (a little clearer)

Armor Lock -

www.igameanswers.com/halo_reach/halo-reach-glitch-how-to-fly-a-seraph-no-mods.html

To do this you need AL...this can NOT be done unless you have AL..

Now think about other instances on where this same application can be used.

Armor lock allows the user to 'Sticky' them self to any surface, you can literally AL on top of a moving Banshee or any ship for that matter. This can allow us to travel into areas that wouldn't be normally accessible.

Jet packing -

I believe I showed this to Kenji..not sure who else. On New Alexandria ( I think ) where you first get the jet pack, there are several areas that you can access that without it you wouldn't normally. Places like the death hallway: named that because waling half way down kills you. After getting to the last section of the chapter there is a way to nearly head all the way back to where you first enter the hornets. Heading this way will allow you to meet a lone trooper.

Also using the jet pack allows us to REACH on of the switches during the Package which grantees access to the tribute room.

Sprinting -

It the default ability but with it you can run and jump further (if running). Without it you wouldn't be able to run down that BOB at the start of the first mission.


Hologram -

This would be useful to locate invisible walkways, invisible pitfalls and the like. I cant really think of a time I used it...

Bubble shield -

I cant see any use for this.

Cloaking -

I cant see any use for this.

Player Combos!

jet packing stacking. REACH no heights by standing on a player with a jet pack to further your REACH, Jump, jet jump jet, jump jet.....


Now mapping out where and when AA's are accessible might clue us in on if there is a Secret/ switch/ glitch/ exploit.

87
HAHA! This is the most EPIC thing I have ever seen. I take back 1 bad thing that I said about you.

88
Halo Reach General Discussion / Re: Mayday!
« on: March 28, 2011, 15:06:22 »
lol


89
Forge / Re: New maps and reintroduction...
« on: March 22, 2011, 21:24:57 »
I pray that when you say WoW  you actually mean  CoD:WaW.. Congrats on the job!.....

90
Intel / Re: Drivable truck
« on: March 18, 2011, 20:42:54 »
I thought that was well known... I guess I'm just the kinda guy who would prefer a huge truck instead of a mongoose.

So did I Scat.

I actually tried to bring it all the way to the end. ITS SO SLOW!

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